Andrea Bönsch

Orcid: 0000-0001-5077-3675

According to our database1, Andrea Bönsch authored at least 34 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Accuracy and Precision of Mandible Segmentation and Its Clinical Implications: Virtual Reality, Desktop Screen and Artificial Intelligence.
Expert Syst. Appl., 2024

Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality.
CoRR, 2024

Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual Agent.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023

Wayfinding in immersive virtual environments as social activity supported by virtual agents.
Frontiers Virtual Real., March, 2023

Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Whom Do You Follow?: Pedestrian Flows Constraining the User's Navigation during Scene Exploration.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Where Do They Go?: Overhearing Conversing Pedestrian Groups during Scene Exploration.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

2021
Do Prosody and Embodiment Influence the Perceived Naturalness of Conversational Agents' Speech?
ACM Trans. Appl. Percept., 2021

Being Guided or Having Exploratory Freedom: User Preferences of a Virtual Agent's Behavior in a Museum.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Indirect User Guidance by Pedestrians in Virtual Environments.
Proceedings of the ICAT-EGVE2021, 2021

2020
Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The 19 Unifying Questionnaire Constructs of Artificial Social Agents: An IVA Community Analysis.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Evaluating the Influence of Phoneme-Dependent Dynamic Speaker Directivity of Embodied Conversational Agents' Speech.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

The Impact of a Virtual Agent's Non-Verbal Emotional Expression on a User's Personal Space Preferences.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Immersive Sketching to Author Crowd Movements in Real-time.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Inferring a User's Intent on Joining or Passing by Social Groups.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

2019
[DC] Joint Locomotion with Virtual Agents in Immersive Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Influence of Directivity on the Perception of Embodied Conversational Agents' Speech.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Volumetric Video Capture using Unsynchronized, Low-cost Cameras.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Social VR: How Personal Space is Affected by Virtual Agents' Emotions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Locomotion with Virtual Agents in the Realm of Social Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Peers at work: Economic real-effort experiments in the presence of virtual co-workers.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Automatic generation of world in miniatures for realistic architectural immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Evaluating Presence Strategies of Temporarily Required Virtual Assistants.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Collision avoidance in the presence of a virtual agent in small-scale virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Poster: Guided tour creation in immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2012
CAVIR: Correspondence Analysis in Virtual Reality.
Proceedings of the Virtuelle und Erweiterte Realität, 2012


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