Andrea Bianchi

Orcid: 0000-0002-7500-7974

According to our database1, Andrea Bianchi authored at least 86 papers between 2001 and 2024.

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Bibliography

2024
Inline Visualization and Manipulation of Real-Time Hardware Log for Supporting Debugging of Embedded Programs.
Proc. ACM Hum. Comput. Interact., 2024

Echocardiographic Epicardial Adipose Tissue Quantification: Challenges and Insights.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2024

3D Printing Locally Activated Visual-Displays Embedded in 3D Objects via Electrically Conductive and Thermochromic Materials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Reconfigurable Interfaces by Shape Change and Embedded Magnets.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Big or Small, It's All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-Weight.
IEEE Trans. Haptics, 2023

A Decision Tree to Shepherd Scientists through Data Retrievability.
CoRR, 2023

Built-in battery-less sensors for the wireless temperature monitoring of undercarriages in connected industrial vehicles.
Proceedings of the 2023 IEEE International Workshop on Metrology for Industry 4.0 & IoT, 2023

FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Beyond prototyping boards: future paradigms for electronics toolkits.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Comparing HISAT and STAR-based pipelines for RNA-Seq Data Analysis: a real experience.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023

Trustworthy Machine Learning Predictions to Support Clinical Research and Decisions.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023

2022
Partitioning open-plan workspaces via augmented reality.
Pers. Ubiquitous Comput., 2022

Elevate: a large-scale walkable pin-array display.
Interactions, 2022

ShrinkCells: Localized and Sequential Shape-Changing Actuation of 3D-Printed Objects via Selective Heating.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

SpinOcchietto: A Wearable Skin-Slip Haptic Device for Rendering Width and Motion of Objects Gripped Between the Fingertips.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DFU-VGG, a Novel and Improved VGG-19 Network for Diabetic Foot Ulcer Classification.
Proceedings of the 29th International Conference on Systems, Signals and Image Processing, 2022

DIORAMA: Digital twIn fOR sustAinable territorial MAnagement.
Proceedings of the 1st Italian Conference on Big Data and Data Science (itaDATA 2022), 2022

MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Pseudo Hand-Eye Interaction on the Head-Mounted Display.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
ElaStick: A Handheld Variable Stiffness Display for Rendering Dynamic Haptic Response of Flexible Object.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations Using a Wearable Compact Plotter.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Demonstration of ElaStick: A Variable Stiffness Display for Rendering Handheld Flexible Object.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

MAScreen: Augmenting Speech with Visual Cues of Lip Motions, Facial Expressions, and Text Using a Wearable Display.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor.
Proceedings of the Augmented Humans International Conference, 2020

2019
ActivEarring: Spatiotemporal Haptic Cues on the Ears.
IEEE Trans. Haptics, 2019

A computational approach for spider web-inspired fabrication of string art.
Comput. Animat. Virtual Worlds, 2019

Demo hour.
Interactions, 2019

Wind-blaster.
Interactions, 2019

HeyTeddy: Conversational Test-Driven Development for Physical Computing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Demo hour.
Interactions, 2018

Wind-blaster: a wearable propeller-based prototype that provides ungrounded force-feedback.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Designing On-Body 2D Patterns to Enhance Subsidiary Communication for Telepresence Robots.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

PokeRing: Notifications by Poking Around the Finger.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An Artistic Provocation to Explore Effects and Opportunities of Virtual Surreal Spaces.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces.
Proceedings of the Tenth International Conference on Tangible, 2017

Quantifying Children's Engagement with Educational Tangible Blocks.
Proceedings of the Tenth International Conference on Tangible, 2017

SpeCam: sensing surface color and material with the front-facing camera of a mobile device.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Designing skin-dragging haptic motions for wearables.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Noisy Character Recognition Using Deep Convolutional Neural Networks.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2017

tactoRing: A Skin-Drag Discrete Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Disambiguating touch with a smart-ring.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
PassBYOP: Bring Your Own Picture for Securing Graphical Passwords.
IEEE Trans. Hum. Mach. Syst., 2016

Wearable authentication: Trends and opportunities.
it Inf. Technol., 2016

Sidetap & Slingshot Gestures on Unmodified Smartwatches.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

RealPen: Providing Realism in Handwriting Tasks on Touch Surfaces using Auditory-Tactile Feedback.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

WatchMI: applications of watch movement input on unmodified smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

WatchMI: pressure touch, twist and pan gesture input on unmodified smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2015
Better Posture Awareness through Flower-Shaped Ambient Avatar.
Proceedings of the Ninth International Conference on Tangible, 2015

MagnID: Tracking Multiple Magnetic Tokens.
Proceedings of the Ninth International Conference on Tangible, 2015

Devil in a box: Installing backdoors in electronic door locks.
Proceedings of the 13th Annual Conference on Privacy, Security and Trust, 2015

Hot & tight: exploring thermo and squeeze cues recognition on wrist wearables.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

BeuPo: a digital plant that you can raise and customize with your current posture.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Automatically Adjusting the Speed of E-Learning Videos.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Contextual Drag: Context-based Dynamic Friction for Dragging Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Designing a Physical Aid to Support Active Reading on Tablets.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Designing tangible magnetic appcessories.
Proceedings of the Seventh International Conference on Tangible, 2013

VibPress: estimating pressure input using vibration absorption on mobile devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

MagPen: magnetically driven pen interactions on and around conventional smartphones.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry.
Interact. Comput., 2012

Open Sesame: Design Guidelines for Invisible Passwords.
Computer, 2012

Multi-touch passwords for mobile device access.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

MicPen: pressure-sensitive pen interaction using microphone with standard touchscreen.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Haptics for tangible interaction: a vibro-tactile prototype.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Authentication on public terminals with private devices.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Using mobile device screens for authentication.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Spinlock: A Single-Cue Haptic and Audio PIN Input Technique for Authentication.
Proceedings of the Haptic and Audio Interaction Design - 6th International Workshop, 2011

Obfuscating authentication through haptics, sound and light.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Roly-poly: A Haptic Interface with a Self-righting Feature.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

The haptic wheel: design & evaluation of a tactile password system.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The secure haptic keypad: a tactile password system.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The Drummer: a Collaborative Musical Interface with Mobility.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

2007
DSP-Based versus Microcontroller-Based Variable Frequency Drives for Domestic Washing Machines.
Proceedings of the Conference Record of the 2007 IEEE Industry Applications Conference Forty-Second IAS Annual Meeting, 2007

2001
A Visual System for the generation of Banking Legacy System Gateways.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2001), 2001


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