André Rodrigues

Orcid: 0000-0002-0810-4619

Affiliations:
  • University of Lisbon, LaSIGE, Department of Informatics, Portugal


According to our database1, André Rodrigues authored at least 46 papers between 2014 and 2024.

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Bibliography

2024
From Automation to User Empowerment: Investigating the Role of a Semi-automatic Tool in Social Media Accessibility.
ACM Trans. Access. Comput., September, 2024

Promoting Family Play through Asymmetric Game Design.
Proc. ACM Hum. Comput. Interact., 2024

Designing A VR-based Accessible Speed Of Light Exergame for People with Visual Impairments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Investigating Virtual Reality Locomotion Techniques with Blind People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

A Living Framework for Understanding Cooperative Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
Social gaming: A systematic review.
Comput. Hum. Behav., October, 2023

The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People.
IEEE Trans. Vis. Comput. Graph., 2023

Evaluating Accessible Navigation for Blind People in Virtual Environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Inclusive Social Virtual Environments: Exploring the Acceptability of Different Navigation and Awareness Techniques.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Investigating the Tradeoffs of Everyday Text-Entry Collection Methods.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Authoring accessible media content on social networks.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant.
Proc. ACM Hum. Comput. Interact., 2021

Barriers and Opportunities to Accessible Social Media Content Authoring.
CoRR, 2021

Nipping Inaccessibility in the Bud: Opportunities and Challenges of Accessible Media Content Authoring.
Proceedings of the WebSci '21: 13th ACM Web Science Conference 2021, 2021

WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Wild by Design: Workshop on Designing Ubiquitous Health Monitoring Technologies for Challenging Environments.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Exploring Asymmetric Roles in Mixed-Ability Gaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Using Games to Practice Screen Reader Gestures.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Open Challenges of Blind People Using Smartphones.
Int. J. Hum. Comput. Interact., 2020

Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Mobile Web.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Exploring Collaborative Interactions Between Robots and Blind People.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

The Design Space of Nonvisual Word Completion.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Facilitating smartphone use for blind people through a human powered approach.
ACM SIGACCESS Access. Comput., 2018

Aidme: interactive non-visual smartphone tutorials.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Data Donors: Sharing Knowledge for Mobile Accessibility.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Investigating Laboratory and Everyday Typing Performance of Blind Users.
ACM Trans. Access. Comput., 2017

Improving Smartphone Accessibility with Personalizable Static Overlays.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

In-context Q&A to Support Blind People Using Smartphones.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Effect of target size on non-visual text-entry.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2015
HoliBraille: multipoint vibrotactile feedback on mobile devices.
Proceedings of the 12th Web for All Conference, 2015

TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Breaking Barriers with Assistive Macros.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

TinyBlackBox: Supporting Mobile In-The-Wild Studies.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
SWAT: Mobile System-Wide Assistive Technologies.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Integrating Sensors in a Mobile Application Authoring Environment.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Web Accessibility of Mobile and Desktop Representations.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

A Preliminary Assessment of Physical & Virtual Presence in Exergames.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014


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