André Melzer
Orcid: 0000-0003-3717-5229Affiliations:
- University of Luxembourg
According to our database1,
André Melzer
authored at least 22 papers
between 2000 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on wwwen.uni.lu
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Bibliography
2023
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory.
Games Cult., June, 2023
Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
2022
Moral Minds in Gaming: A Quantitative Case Study of Moral Decisions in <i>Detroit: Become Human</i>.
J. Media Psychol. Theor. Methods Appl., September, 2022
Entertain. Comput., 2022
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Fast 3D particle reconstruction using a convolutional neural network: application to dusty plasmas.
Mach. Learn. Sci. Technol., 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
2019
Three-Dimensional Reconstruction of Individual Particles in Dense Dust Clouds: Benchmarking Camera Orientations and Reconstruction Algorithms.
J. Imaging, 2019
2016
Trick with treat - Reciprocity increases the willingness to communicate personal data.
Comput. Hum. Behav., 2016
2013
Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games.
Cyberpsychology Behav. Soc. Netw., 2013
2011
Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness.
Cyberpsychology Behav. Soc. Netw., 2011
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010
2008
Proceedings of the Entertainment Computing, 2008
2006
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006
Proceedings of the Entertainment Computing, 2006
2005
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
2004
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004
Proceedings of the Entertainment Computing, 2004
2000
Preparing a Cup of Tea and Writing a Letter: Do Script-Based Actions Influence the Representation of a Real Environment?
Proceedings of the Spatial Cognition II, 2000