André L. M. Santos

Orcid: 0000-0001-6661-5970

Affiliations:
  • Federal University of Pernambuco, Center for Informatics, Recife, Brazil
  • University of Glasgow, Scotland, UK


According to our database1, André L. M. Santos authored at least 83 papers between 1992 and 2024.

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Bibliography

2024
SABER post-quantum key encapsulation mechanism (KEM): evaluating performance in ARM and x64 architectures.
J. Cryptogr. Eng., April, 2024

Interactive rapid prototyping combining 3D Printing and Augmented Reality.
J. Interact. Syst., 2024

Reducing Manual Efforts in Equivalence Analysis in Mutation Testing.
J. Softw. Eng. Res. Dev., 2024

2023
Deep Learning in the Recognition of Activities of Daily Living Using Smartwatch Data.
Sensors, September, 2023

Refactoring Test Smells With JUnit 5: Why Should Developers Keep Up-to-Date?
IEEE Trans. Software Eng., March, 2023

Behaviour recommendations with a deep learning model and genetic algorithm for health debt characterisation.
J. Biomed. Informatics, January, 2023

A Study on the Influence of Sensors in Frequency and Time Domains on Context Recognition.
Sensors, 2023

Exploring the Impact of Synthetic Data on Human Activity Recognition Tasks.
Proceedings of the International Neural Network Society Workshop on Deep Learning Innovations and Applications, 2023

Manual Tests Do Smell! Cataloging and Identifying Natural Language Test Smells.
Proceedings of the ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2023

Toward a Holistic Computational Representation for Sleep Quality and its Support for Explainability.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
3D Object Reconstruction using Stationary RGB Camera.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

Put Your Hands In The Air! Reducing Manual Effort in Mutation Testing.
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022

2021
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code.
J. Interact. Syst., November, 2021

Parallax Engine: Head Controlled Motion Parallax Using Notebooks' RGB Camera.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

2020
Collaborative Feedback and Its Effects on Software Teams.
IEEE Softw., 2020

Using Local Refinements on 360 Stitching from Dual-fisheye Cameras.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Development of an Efficient 3D Reconstruction Solution from Permissive Open-Source Code.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Refactoring Test Smells: A Perspective from Open-Source Developers.
Proceedings of the SAST 20: 5th Brazilian Symposium on Systematic and Automated Software Testing, 2020

Extended by Design: A Toolkit for Creation of XR Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

HuTrain: a Framework for Fast Creation of Real Human Pose Datasets.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Full mobile accessibility is a matter of respect: GuAMA update process for motor and hearing disability users.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Automating GUI response time measurements in mobile and web applications.
Proceedings of the 14th International Workshop on Automation of Software Test, 2019

Virtual Assistants: An Accessibility Assessment in Virtual Assistants for People with Motor Disability on Mobile Devices.
Proceedings of the Advances in Usability and User Experience, 2019

Being Inclusive: Is It Possible a Blind Person Learn Playing Guitar in an [Really] Accessible App?
Proceedings of the Advances in Usability and User Experience, 2019

2018
360 Stitching from Dual-Fisheye Cameras Based on Feature Cluster Matching.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Patch PlaNet: Landmark Recognition with Patch Classification Using Convolutional Neural Networks.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

An analysis on tools for accessibility evaluation in mobile applications.
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018

Virtual assistants for mobile interaction: a review from the accessibility perspective.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Empowering Continuous Delivery in Software Development: The DevOps Strategy.
Proceedings of the Software Technologies - 13th International Conference, 2018

From Theory to Practice: The Challenges of a DevOps Infrastructure as Code Implementation.
Proceedings of the 13th International Conference on Software Technologies, 2018

Developing a Corporate Chatbot for a Customer Engagement Program: A Roadmap.
Proceedings of the Intelligent Computing Theories and Application, 2018

Generating an Album with the Best Media Using Computer Vision.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

2017
Anticipated Test Design and Its Application to Evaluate and Select Embedded Libraries.
Proceedings of the Software Engineering Research, 2017

A Domain-Specific Language for the Specification of Gesture-based Applications.
Proceedings of the 21st Brazilian Symposium on Programming Languages, 2017

Toward accessibility with usability: understanding the requirements of impaired uses in the mobile context.
Proceedings of the 11th International Conference on Ubiquitous Information Management and Communication, 2017

Avoiding useless mutants.
Proceedings of the 16th ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2017

2016
Theoretical conceptualization of TD: A practical perspective.
J. Syst. Softw., 2016

Observation based analysis on the use of mobile applications for visually impaired users.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2015
Usability requirements for mobile accessibility: a study on the vision impairment.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Accessibility Devices for Mobile Interfaces Extensions: A Survey.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Usability for Accessibility: A Consolidation of Requirements for Mobile Applications.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Helping Developers to Look Deeper inside Game Sessions.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Applying Metrics to Identify and Monitor Technical Debt Items during Software Evolution.
Proceedings of the 25th IEEE International Symposium on Software Reliability Engineering Workshops, 2014

2013
Special section on the Brazilian Symposium on Programming Languages.
Sci. Comput. Program., 2013

The hardware and software aspects of energy consumption in the mobile development platform.
Int. J. Pervasive Comput. Commun., 2013

A preliminary assessment of Haskell's software transactional memory constructs.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

Dynamic frequency scaling on android platforms for energy consumption reduction.
Proceedings of the 8th ACM Workshop on Performance Monitoring and Measurement of Heterogeneous Wireless and Wired Networks, 2013

The Adventure of Developing a Software Application on a Pre-release Platform: Features and Learned Lessons.
Proceedings of the 2013 IEEE International Conference on Software Maintenance, 2013

Context-Aware Collector.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

ScreenLock: A Smart Display Management System for Smartphones.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

SmartProfile: A Context-Aware Mobile Personalization System.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

2012
Energy-Aware Technology-Based DVFS Mechanism for the Android Operating System.
Proceedings of the 2012 Brazilian Symposium on Computing System Engineering, 2012

ESEML: empirical software engineering modeling language.
Proceedings of the 2012 Workshop on Domain-Specific Modeling, 2012

The software perspective for energy-efficient mobile applications development.
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia, 2012

Managing technical debt in practice: an industrial report.
Proceedings of the 2012 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement, 2012

2011
Improving Digital Game Development with Software Product Lines.
IEEE Softw., 2011

Six years of systematic literature reviews in software engineering: An updated tertiary study.
Inf. Softw. Technol., 2011

Towards a green mobile development and certification.
Proceedings of the IEEE 7th International Conference on Wireless and Mobile Computing, 2011

SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches.
Proceedings of the SPLASH'11 Workshops, 2011

Software transactional memory vs. locking in a functional language: a controlled experiment.
Proceedings of the SPLASH'11 Workshops, 2011

Tracking technical debt - An exploratory case study.
Proceedings of the IEEE 27th International Conference on Software Maintenance, 2011

An extraction method to collect data on defects and effort evolution in a constantly modified system.
Proceedings of the 2nd Workshop on Managing Technical Debt, 2011

2010
Streamlining Domain Analysis for Digital Games Product Lines.
Proceedings of the Software Product Lines: Going Beyond - 14th International Conference, 2010

A critical appraisal of systematic reviews in software engineering from the perspective of the research questions asked in the reviews.
Proceedings of the International Symposium on Empirical Software Engineering and Measurement, 2010

2009
An application of autonomic concepts for handset network test control.
Proceedings of the IEEE International Conference on Control Applications, 2009

2008
Improving the handsets network test process via DMAIC concepts.
Proceedings of the 30th International Conference on Software Engineering (ICSE 2008), 2008

2007
Computer games software factory and edutainment platform for microsoft .NET.
IET Softw., 2007

Ensuring Quality in the Development of an Automated Testbed via Concepts of Extreme Programming.
Proceedings of the 6th Brazilian Symposium on Software Quality, 2007

An architecture for handsets network test automation.
Proceedings of the 2nd ACM Workshop on Performance Monitoring and Measurement of Heterogeneous Wireless and Wired Networks, 2007

An investigation into the use of AI planning for handsets network test automation.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2007

2005
Compiling Non-strict Functional Languages for the .NET Platform.
J. Univers. Comput. Sci., 2005

2004
AspectH: Uma Extensão Orientada a Aspectos de Haskel.
RITA, 2004

A back-end for GHC based on categorical multi-combinators.
Proceedings of the 2004 ACM Symposium on Applied Computing (SAC), 2004

1998
A Transformation-Based Optimiser for Haskell.
Sci. Comput. Program., 1998

1997
I-DREAM: An Intranet BaseD Resource and Application Monitoring System.
RITA, 1997

Efficient Compilation of Functional Languages by Program Transformation.
Proceedings of the US-Brazil Joint Workshops on the Formal Foundations of Software Systems, 1997

1996
Let-floating: Moving Bindings to Give Faster Programs.
Proceedings of the 1996 ACM SIGPLAN International Conference on Functional Programming, 1996

Optimising Pseudoknotin FCMC.
Proceedings of the 22rd EUROMICRO Conference '96, 1996

1995
Compilation by transformation in non-strict functional languages.
PhD thesis, 1995

1994
Compilation by Transformation in the Glasgow Haskell Compiler.
Proceedings of the 1994 Glasgow Workshop on Functional Programming, 1994

1992
On Program Transformation in the Glasgow Haskell Compiler.
Proceedings of the Functional Programming, 1992


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