André Kunert

Orcid: 0000-0003-0253-8982

According to our database1, André Kunert authored at least 22 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
3D Interaction Techniques in Multi-User Virtual Reality: towards scalable templates and implementation patterns for cooperative interfaces.
PhD thesis, 2020

Multi-Window 3D Interaction for Collaborative Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

On Motor Performance in Virtual 3D Object Manipulation.
IEEE Trans. Vis. Comput. Graph., 2020

2019
The Collaborative Virtual Reality Neurorobotics Lab.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2014

Photoportals: shared references in space and time.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Immersive Group-to-Group Telepresence.
IEEE Trans. Vis. Comput. Graph., 2013

2012
The groovepad: ergonomic integration of isotonic and elastic input for efficient control of complementary subtasks.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011

See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum. Comput. Stud., 2011

2010
Improving co-located collaboration with show-through techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Facilitating system control in ray-based interaction tasks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

The Globefish: A 3D Motion Controller.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

The Pie Slider: Combining Advantages of the Real and the Virtual Space.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Demo: The Globefish: A novel input device for desktop-based 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

The influence of input device characteristics on spatial perception in desktop-based 3D applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2007
A Comparison of Tracking- and Controller-Based Input for Complex Bimanual Interaction in Virtual Environments.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

2005
Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments.
Proceedings of the Human-Computer Interaction, 2005


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