Andoni Eguíluz

Orcid: 0000-0003-2926-9495

According to our database1, Andoni Eguíluz authored at least 15 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Adaptive Robot Behavior Based on Human Comfort Using Reinforcement Learning.
IEEE Access, 2024

Reinforcement Learning for Dynamic Trajectory Adjustment in Human-Robot Interaction Within Virtual Simulations.
Proceedings of the Hybrid Artificial Intelligent Systems - 19th International Conference, 2024

2022
Tecnoetica: Inclusion and Assessment of the Ethical Competence in Engineering Final Degree Projects.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022

2021
How do students develop computational thinking? Assessing early programmers in a maze-based online game.
Comput. Sci. Educ., 2021

2020
Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis.
IEEE Trans. Emerg. Top. Comput., 2020

2019
Creativity in the acquisition of computational thinking.
Interact. Learn. Environ., 2019

2017
Trastea.club, an initiative to develop computational thinking among young students.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Suggesting a Log-Based Creativity Measurement for Online Programming Learning Environment.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Make World, A Collaborative Platform to Develop Computational Thinking and STEAM.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2012
A Tool to Evaluate the Level of Inclusion of Digital Learning Objects.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

Acce-Play: Accessibility in Cinemas.
Proceedings of the Computers Helping People with Special Needs, 2012

Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the Experience in Eskola 2.0.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Working WITH vs. Working ON Audiovisual Educational Content.
Proceedings of the ICALT 2011, 2011

2010
ACCEedu - Accessible Audiovisual Educational Resources.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2008
Enhancing The Accessibility Of Digital Resources With Metadata.
Proceedings of the IADIS International Conference e-Learning 2008, 2008


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