Anders I. Mørch

Orcid: 0000-0002-1470-5234

Affiliations:
  • University of Oslo, Norway


According to our database1, Anders I. Mørch authored at least 94 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Emergent group understanding: Investigating intersubjectivity in sociotechnical interdependencies.
Int. J. Comput. Support. Collab. Learn., December, 2024

Participatory Design & End-User Development: Building Bridges.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Supporting End-User Development by Transforming Participatory Design into Meta-Design.
Proceedings of the First International Workshop on Participatory Design & End-User Development, 2024

Evolution of Technological Innovations, User Experiences, and Literacies.
Proceedings of the Eight International Workshop on Cultures of Participation in the Digital Age: Differentiating and Deepening the Concept of "End User" in the Digital Age co-located with the International Conference on Advanced Visual Interfaces (AVI 2024), 2024

Mutual Configuration: Exploring the Dynamic Interplay of Human-Computer Interaction as a Socio-Technical System.
Proceedings of the Eight International Workshop on Cultures of Participation in the Digital Age: Differentiating and Deepening the Concept of "End User" in the Digital Age co-located with the International Conference on Advanced Visual Interfaces (AVI 2024), 2024

Differentiating and Deepening the Concept of End User in the Digital Age (CoPDA 2024).
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

Advancing the Integration of Artificial Intelligence in Meta-Design.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Human-Centred AI in Education in the Age of Generative AI Tools.
Proceedings of the Joint Proceedings of the Workshops, 2023

Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.
Proceedings of the End-User Development - 9th International Symposium, 2023

Cultures of Participation in the Digital Age - Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age.
Proceedings of the Joint Proceedings of the Workshops, 2023

2022
Correction to: 'My Point of Departure for Analytics is Extreme Skepticism': Implications Derived from An Investigation of University Teachers' Learning Analytics Perspectives and Design Practices.
Technol. Knowl. Learn., 2022

'My Point of Departure for Analytics is Extreme Skepticism': Implications Derived from An Investigation of University Teachers' Learning Analytics Perspectives and Design Practices.
Technol. Knowl. Learn., 2022

Correction to: Computational Thinking as a Social Movement.
Künstliche Intell., 2022

Computational Thinking as a Social Movement.
Künstliche Intell., 2022

Survey: Artificial Intelligence, Computational Thinking and Learning.
Künstliche Intell., 2022

Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education.
Behav. Inf. Technol., 2022

Toward a method of visual artifact analysis: understanding learners' design activity in a makerspace.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI?
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Integrating human-centered artificial intelligence in programming practices to reduce teachers' workload.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

2021
Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration.
Comput. Hum. Behav., 2021

Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning.
Proceedings of the End-User Development - 8th International Symposium, 2021

Interactive Screencasts as Learning Tools in Introductory Programming.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021

2020
Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments.
J. Learn. Anal., December, 2020

Design trade-offs in cultures of participation: empowering end users to improve their quality of life.
Behav. Inf. Technol., 2020

2019
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas.
Proceedings of the End-User Development - 7th International Symposium, 2019

Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Inclusion through design and use of digital learning environments: issues, methods and stories.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Tradeoffs in Combining Domain-Specific and Generic Skills' Practice in Minecraft in Social Studies in Teacher Education.
Proceedings of the Fifth International Workshop on Cultures of Participation in the Digital Age: Design Trade-offs for an Inclusive Society co-located with the International Conference on Advanced Visual Interfaces (AVI 2018), 2018

Cultures of participation in the digital age: design trade-offs for an inclusive society.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
EssayCritic: Writing to Learn with a Knowledge-Based Design Critiquing System.
J. Educ. Technol. Soc., 2017

End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application.
Proceedings of the New Perspectives in End-User Development., 2017

2016
Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development.
Comput. Hum. Behav., 2016

End-user development and learning in second life: The "box" as multipurpose building block.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016

Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016

2015
Ready-to-hand Information and Computer-mediated Activity: Challenges, Opportunities, and Methods.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

End-User Development in Second Life: Meta-design, Tailoring, and Appropriation.
Proceedings of the End-User Development - 5th International Symposium, 2015

Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload.
Proceedings of the End-User Development - 5th International Symposium, 2015

Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example.
Trans. Comput. Sci., 2014

The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Culture of participation in the digital age: social computing for learning, working, and living.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Preface.
IxD&A, 2013

Component-Based Design and Software Readymades.
Proceedings of the End-User Development - 4th International Symposium, 2013

Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life.
Proceedings of the End-User Development - 4th International Symposium, 2013

Get Satisfaction: Customer Engagement in Collaborative Software Development.
Proceedings of the End-User Development - 4th International Symposium, 2013

Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Preparing for International Operations in a Cyberworld: A Norwegian Army Example.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Shared prolepsis and intersubjectivity in open source development: expansive grounding in distributed work.
Proceedings of the Computer Supported Cooperative Work, 2013

Information Seeking and Collaborative Knowledge Creation: Exploring Collaborative Learning in Customer Service Work and Software Product Development.
Proceedings of the Computer-Supported Collaborative Learning at the Workplace, 2013

2012
The role of social interaction in software effort estimation: Unpacking the "magic step" between reasoning and decision-making.
Inf. Softw. Technol., 2012

2010
Mutual Development: The Software Engineering Context of End-User Development.
J. Organ. End User Comput., 2010

Reconsidering off-task: a comparative study of PDA-mediated activities in four classrooms.
J. Comput. Assist. Learn., 2010

Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2009
From Pragmatism to Interaction Design: A Sociotechnical Design Space.
Int. J. Sociotechnology Knowl. Dev., 2009

Mutual Development: A Case Study in Customer-Initiated Software Product Development.
Proceedings of the End-User Development, 2nd International Symposium, 2009

New Sociotechnical Insights in Interaction Design.
Proceedings of the Human-Computer Interaction, 2009

Grounding Collaborative Learning in Semantics-Based Critiquing.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009

2008
Developing and applying design principles for knowledge creation practices.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Innovations in agent collaboration, cooperation and Teaming, Part 2.
J. Netw. Comput. Appl., 2007

Grounding Collaborative Learning in Semantics-Based Critiquing.
Int. J. Distance Educ. Technol., 2007

'That's my PDA!' The Role of Personalization for Handhelds in the Classroom.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

The Role of Boundary Crossing for Knowledge Advancement in Product Development.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

2006
Super Users and Local Developers: The Organization of End-User Development in an Accounting Company.
J. Organ. End User Comput., 2006

An evolutionary approach to prototyping pedagogical agents: from simulation to integrated system.
J. Netw. Comput. Appl., 2006

2005
Supporting Conceptual Awareness with Pedagogical Agents.
Inf. Syst. Frontiers, 2005

Grounding Collaborative Knowledge Building in Semantics-Based Critiquing.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

A Critiquing System to Support English Composition through the Use of Latent Semantic Analysis.
Proceedings of the 2005 IEEE International Conference on e-Technology, e-Commerce, and e-Services (EEE 2005), 29 March, 2005

2004
Managing Intersubjectivity in Distributed Collaboration.
PsychNology J., 2004

Component-based technologies for end-user development.
Commun. ACM, 2004

The workplace as a learning laboratory: the winding road to E-learning in a Norwegian service company.
Proceedings of the Eighth Conference on Participatory Design: Artful Integration: Interweaving Media, 2004

Helping Users Customize Their Pedagogical Agents: Issues, Approaches and Examples.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004

Designing for reflective practitioners: sharing and assessing progress by diverse communities.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Categorisation in Knowledge Building.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

Integrating Software Agents with FLE3.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
Simulating pedagogical agents in a virtual learning environment.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Evolving shared experience in distributed learning environments.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Resources for coordination in collaborative telelearning.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

2000
Identifying collaboration patterns in collaborative telelearning scenarios.
J. Educ. Technol. Soc., 2000

Tailoring as Collaboration: The Mediating Role of Multiple Representations and Application Units.
Comput. Support. Cooperative Work., 2000

1997
Tailorable groupware (workshop): issues, methods, and architectures.
Proceedings of GROUP'97, 1997

1996
Evolving a Generic Application into a Domain-oriented Design Environment.
Scand. J. Inf. Syst., 1996

1995
Application Units: Basic Building Blocks of Tailorable Applications.
Proceedings of the Human-Computer Interaction, 5th International Conference, 1995

1994
Designing for radical tailorability: coupling artifact and rationale.
Knowl. Based Syst., 1994

1992
A seeded design environment for service creation.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1991
The Role of Critiquing in Cooperative Problem Solving.
ACM Trans. Inf. Syst., 1991

Critics: An Emerging Approach to Knowledge-Based Human-Computer Interaction.
Int. J. Man Mach. Stud., 1991

Making Argumentation Serve Design.
Hum. Comput. Interact., 1991

JANUS: basic concepts and sample dialog.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Using critics to empower users.
Proceedings of the Conference on Human Factors in Computing Systems, 1990

1989
JANUS: Integrating Hypertext with a Knowledge-Based Design Environment.
Proceedings of the Hypertext'89 Proceedings, 1989

Design environments for constructive and argumentative design.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989


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