Anatole Lécuyer

Orcid: 0000-0002-1409-244X

According to our database1, Anatole Lécuyer authored at least 228 papers between 2000 and 2024.

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Bibliography

2024
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.
IEEE Trans. Vis. Comput. Graph., August, 2024

Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR.
IEEE Trans. Vis. Comput. Graph., August, 2024

Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., July, 2024

PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves.
IEEE Trans. Vis. Comput. Graph., July, 2024

IEEE VR 2024 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Warm regards: Influence of thermal haptic feedback during social interactions in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Studying the Influence of Contact Force on Thermal Perception at the Fingertip.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

2023
Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person Avatar.
IEEE Trans. Vis. Comput. Graph., December, 2023

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023

Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation.
IEEE Trans. Vis. Comput. Graph., August, 2023

Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality.
IEEE Trans. Vis. Comput. Graph., May, 2023

A Systematic Review of Navigation Assistance Systems for People With Dementia.
IEEE Trans. Vis. Comput. Graph., April, 2023

When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task.
IEEE Trans. Vis. Comput. Graph., 2023

Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on "Haptic Motion".
IEEE Trans. Haptics, 2023

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023

Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

IEEE VR 2023 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Multisensory neurofeedback design for KMI embodiment.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

EEG Modulations Induced by a Visual and Vibrotactile Stimulation.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback.
Proceedings of the IEEE World Haptics Conference, 2023

2022
Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR.
IEEE Trans. Vis. Comput. Graph., 2022

A Survey on Affective and Cognitive VR.
IEEE Trans. Vis. Comput. Graph., 2022

Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation.
IEEE Trans. Vis. Comput. Graph., 2022

Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.
Frontiers Virtual Real., 2022

The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback.
Frontiers Virtual Real., 2022

Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR.
CoRR, 2022

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022

"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Designing Functional Prototypes Combining BCI and AR for Home Automation.
Proceedings of the Virtual Reality and Mixed Reality, 2022

Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container.
Proceedings of the Haptics: Science, Technology, Applications, 2022

2021
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR.
IEEE Trans. Vis. Comput. Graph., 2021

ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props.
IEEE Trans. Vis. Comput. Graph., 2021

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021

"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays.
IEEE Trans. Haptics, 2021

Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences?
Frontiers Virtual Real., 2021

The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback.
CoRR, 2021

Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.
Comput. Graph., 2021

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD.
Proceedings of the IEEE World Haptics Conference, 2021

Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.
IEEE Trans. Vis. Comput. Graph., 2020

PUMAH: Pan-Tilt Ultrasound Mid-Air Haptics for Larger Interaction Workspace in Virtual Reality.
IEEE Trans. Haptics, 2020

Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics.
IEEE Trans. Haptics, 2020

Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task.
Frontiers Virtual Real., 2020

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Impact of 1D and 2D Visualisation on EEG-fMRI Neurofeedback Training During a Motor Imagery Task.
Proceedings of the 17th IEEE International Symposium on Biomedical Imaging, 2020

WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences.
Proceedings of the Haptics: Science, Technology, Applications, 2020

Can Stiffness Sensations Be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies?
Proceedings of the Haptics: Science, Technology, Applications, 2020

Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

The impact of stylization on face recognition.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens.
Frontiers ICT, 2019

Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Studying the Mental Effort in Virtual Versus Real Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Studying Exocentric Distance Perception in Optical See-Through Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

How Different Tangible and Virtual Objects Can Be While Still Feeling the Same?
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019

2018
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018

Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch.
IEEE Trans. Haptics, 2018

MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects.
Frontiers Robotics AI, 2018

The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies.
Frontiers ICT, 2018

Virtual and Augmented Reality.
IEEE Computer Graphics and Applications, 2018

Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Studying the Sense of Embodiment in VR Shared Experiences.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Haptic Material: A Holistic Approach for Haptic Texture Mapping.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2018

3D Interaction in Virtual Reality using Eyes, Hands, and Brain.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018

Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch.
IEEE Computer Graphics and Applications, 2017

Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

Inducing self-motion sensations in driving simulators using force-feedback and haptic motion.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An optical tracking system based on hybrid stereo/single-view registration and controlled cameras.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Brain-Computer Interfaces and Augmented Reality: a State of the Art.
Proceedings of the From Vision to Reality, 2017

Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Increasing optical tracking workspace of VR applications using controlled cameras.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Spatial and rotation invariant 3D gesture recognition based on sparse representation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence Teleoperators Virtual Environ., 2016

Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach.
Presence Teleoperators Virtual Environ., 2016

"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?
Frontiers Robotics AI, 2016

HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments.
Frontiers ICT, 2016

Take-over control paradigms in collaborative virtual environments for training.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Program chair message.
Proceedings of the 2016 IEEE Virtual Reality, 2016

The role of interaction in virtual embodiment: Effects of the virtual hand representation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Enjoy 360° vision with the FlyVIZ.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Studying One and Two-Finger Perception of Tactile Directional Cues.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Influence of Error Rate on Frustration of BCI Users.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
A Kinesthetic Washout Filter for Force-Feedback Rendering.
IEEE Trans. Haptics, 2015

A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
Frontiers Robotics AI, 2015

Distance estimation in large immersive projection systems, revisited.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users.
Proceedings of the 6th Augmented Human International Conference, 2015

B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014

A Survey on Bimanual Haptic Interaction.
IEEE Trans. Haptics, 2014

Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects.
IEEE Multim., 2014

The Mind-Mirror: See your brain in action in your head using EEG and augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Design and evaluation of Binaural auditory rendering for CAVEs.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback.
Proceedings of the IEEE Haptics Symposium, 2014

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Visual Vibrations to Simulate Taps on Different Materials.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds.
Virtual Real., 2013

Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2013

Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV.
IEEE Trans. Haptics, 2013

Vibrotactile Rendering of Splashing Fluids.
IEEE Trans. Haptics, 2013

Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting.
IEEE Trans. Comput. Intell. AI Games, 2013

Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery.
IEEE Trans. Comput. Intell. AI Games, 2013

Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect.
ACM Trans. Appl. Percept., 2013

Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces.
IEEE Computer Graphics and Applications, 2013

Can we use a brain-computer interface and manipulate a mouse at the same time?
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HapSeat: a novel approach to simulate motion in audiovisual experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Six-oof haptic interaction with fluids, solids, and their transitions.
Proceedings of the 2013 World Haptics Conference, 2013

HapSeat: a novel approach to simulate motion in a consumer environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The god-finger method for improving 3D interaction with virtual objects through simulation of contact area.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Navigating in virtual environments with 360° omnidirectional rendering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

3D Interaction Techniques for Bimanual Haptics in Virtual Environments.
Proceedings of the Multi-finger Haptic Interaction, 2013

2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.
IEEE Trans. Vis. Comput. Graph., 2012

Exploring two novel features for EEG-based brain-computer interfaces: Multifractal cumulants and predictive complexity.
Neurocomputing, 2012

Haptics and graphic analogies for the understanding of atomic force microscopy.
Int. J. Hum. Comput. Stud., 2012

HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Framework for enhancing video viewing experience with haptic effects of motion.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

A Novel Approach for Pseudo-haptic Textures Based on Curvature Information.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Introducing the use of model-based evolutionary algorithms for EEG-based motor imagery classification.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Preface: A message from the symposium chairs.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Six Degrees-of-Freedom Haptic Interaction with Fluids.
IEEE Trans. Vis. Comput. Graph., 2011

Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback.
Presence Teleoperators Virtual Environ., 2011

Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor
CoRR, 2011

"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction.
Proceedings of the IEEE Virtual Reality Conference, 2011

Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality.
Proceedings of the Theory and Practice of Computer Graphics, 2011

Perceptually inspired methods for naturally navigating virtual worlds.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Joyman: an immersive and entertaining interface for virtual locomotion.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

The Virtual Crepe Factory: 6DoF haptic interaction with fluids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Pseudo-haptics: from the theoretical foundations to practical system design guidelines.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Comparative study of band-power extraction techniques for Motor Imagery classification.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence, 2011

Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Joyman: A human-scale joystick for navigating in virtual worlds.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments.
Presence Teleoperators Virtual Environ., 2010

Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence Teleoperators Virtual Environ., 2010

Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum, 2010

Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Shake-your-head: revisiting walking-in-place for desktop virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Can you stand on virtual grounds? A study on postural affordances in virtual reality.
Proceedings of the IEEE Virtual Reality Conference, 2010

Perception Based Real-Time Dynamic Adaptation of Human Motions.
Proceedings of the Motion in Games - Third International Conference, 2010

Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces.
IEEE Trans. Signal Process., 2009

Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback.
Presence Teleoperators Virtual Environ., 2009

OpenViBE: Open-Source Software for Brain-Computer Interfaces.
ERCIM News, 2009

Gaze behavior and visual attention model when turning in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Path-planning and manipulation of nanotubes using visual and haptic guidance.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

3-Hand Manipulation of Virtual Objects.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

A performance model of selection techniques for p300-based brain-computer interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Towards ambulatory brain-computer interfaces: a pilot study with P300 signals.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes.
ACM Trans. Appl. Percept., 2008

Classifying EEG for brain computer interfaces using Gaussian processes.
Pattern Recognit. Lett., 2008

Brain-Computer Interfaces, Virtual Reality, and Videogames.
Computer, 2008

Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
IEEE Computer Graphics and Applications, 2008

A VR simulator for training and prototyping of telemanipulation of nanotubes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects.
Proceedings of the Haptics: Perception, 2008

Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy.
Proceedings of the Haptics: Perception, 2008

2007
Novel devices and interaction techniques for human-scale haptics.
Vis. Comput., 2007

Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach.
Proceedings of the IEEE Virtual Reality Conference, 2007

The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations.
IEEE Trans. Vis. Comput. Graph., 2006

The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch.
Presence Teleoperators Virtual Environ., 2006

Camera Motions Improve the Sensation of Walking in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices.
Proceedings of the IEEE Virtual Reality Conference, 2006

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the Advances in Computer Graphics, 2006

SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality?
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2001
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System.
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
Proceedings of the Virtual Reality 2000 Conference, 2000


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