Anatole Lécuyer
Orcid: 0000-0002-1409-244X
According to our database1,
Anatole Lécuyer
authored at least 228 papers
between 2000 and 2024.
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Bibliography
2024
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., August, 2024
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., July, 2024
PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves.
IEEE Trans. Vis. Comput. Graph., July, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
2023
Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person Avatar.
IEEE Trans. Vis. Comput. Graph., December, 2023
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023
Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation.
IEEE Trans. Vis. Comput. Graph., August, 2023
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality.
IEEE Trans. Vis. Comput. Graph., May, 2023
IEEE Trans. Vis. Comput. Graph., April, 2023
When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task.
IEEE Trans. Vis. Comput. Graph., 2023
Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on "Haptic Motion".
IEEE Trans. Haptics, 2023
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023
Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback.
Proceedings of the IEEE World Haptics Conference, 2023
2022
Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation.
IEEE Trans. Vis. Comput. Graph., 2022
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.
Frontiers Virtual Real., 2022
The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback.
Frontiers Virtual Real., 2022
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the Virtual Reality and Mixed Reality, 2022
Proceedings of the Haptics: Science, Technology, Applications, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props.
IEEE Trans. Vis. Comput. Graph., 2021
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Haptics, 2021
Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences?
Frontiers Virtual Real., 2021
The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback.
CoRR, 2021
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.
Comput. Graph., 2021
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD.
Proceedings of the IEEE World Haptics Conference, 2021
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.
IEEE Trans. Vis. Comput. Graph., 2020
PUMAH: Pan-Tilt Ultrasound Mid-Air Haptics for Larger Interaction Workspace in Virtual Reality.
IEEE Trans. Haptics, 2020
IEEE Trans. Haptics, 2020
Frontiers Virtual Real., 2020
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Impact of 1D and 2D Visualisation on EEG-fMRI Neurofeedback Training During a Motor Imagery Task.
Proceedings of the 17th IEEE International Symposium on Biomedical Imaging, 2020
Proceedings of the Haptics: Science, Technology, Applications, 2020
Can Stiffness Sensations Be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies?
Proceedings of the Haptics: Science, Technology, Applications, 2020
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Frontiers ICT, 2019
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 IEEE World Haptics Conference, 2019
Proceedings of the 2019 IEEE World Haptics Conference, 2019
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019
2018
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Haptics, 2018
Frontiers Robotics AI, 2018
The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies.
Frontiers ICT, 2018
Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Proceedings of the Virtual Reality and Augmented Reality, 2018
3D Interaction in Virtual Reality using Eyes, Hands, and Brain.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017
IEEE Computer Graphics and Applications, 2017
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017
Inducing self-motion sensations in driving simulators using force-feedback and haptic motion.
Proceedings of the 2017 IEEE Virtual Reality, 2017
An optical tracking system based on hybrid stereo/single-view registration and controlled cameras.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017
Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Proceedings of the From Vision to Reality, 2017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Spatial and rotation invariant 3D gesture recognition based on sparse representation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence Teleoperators Virtual Environ., 2016
Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach.
Presence Teleoperators Virtual Environ., 2016
Frontiers Robotics AI, 2016
HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments.
Frontiers ICT, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
The role of interaction in virtual embodiment: Effects of the virtual hand representation.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
Frontiers Robotics AI, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users.
Proceedings of the 6th Augmented Human International Conference, 2015
B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality.
Proceedings of the 6th Augmented Human International Conference, 2015
2014
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects.
IEEE Multim., 2014
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback.
Proceedings of the IEEE Haptics Symposium, 2014
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds.
Virtual Real., 2013
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2013
IEEE Trans. Haptics, 2013
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting.
IEEE Trans. Comput. Intell. AI Games, 2013
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery.
IEEE Trans. Comput. Intell. AI Games, 2013
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect.
ACM Trans. Appl. Percept., 2013
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces.
IEEE Computer Graphics and Applications, 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the 2013 World Haptics Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Proceedings of the Multi-finger Haptic Interaction, 2013
2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.
IEEE Trans. Vis. Comput. Graph., 2012
Exploring two novel features for EEG-based brain-computer interfaces: Multifractal cumulants and predictive complexity.
Neurocomputing, 2012
Int. J. Hum. Comput. Stud., 2012
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Introducing the use of model-based evolutionary algorithms for EEG-based motor imagery classification.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
IEEE Trans. Vis. Comput. Graph., 2011
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback.
Presence Teleoperators Virtual Environ., 2011
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction.
Proceedings of the IEEE Virtual Reality Conference, 2011
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality.
Proceedings of the Theory and Practice of Computer Graphics, 2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Pseudo-haptics: from the theoretical foundations to practical system design guidelines.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011
Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
Comparative study of band-power extraction techniques for Motor Imagery classification.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments.
Presence Teleoperators Virtual Environ., 2010
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence Teleoperators Virtual Environ., 2010
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum, 2010
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Can you stand on virtual grounds? A study on postural affordances in virtual reality.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces.
IEEE Trans. Signal Process., 2009
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback.
Presence Teleoperators Virtual Environ., 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE International Conference on Virtual Environments, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
A performance model of selection techniques for p300-based brain-computer interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes.
ACM Trans. Appl. Percept., 2008
Pattern Recognit. Lett., 2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects.
Proceedings of the Haptics: Perception, 2008
Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy.
Proceedings of the Haptics: Perception, 2008
2007
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach.
Proceedings of the IEEE Virtual Reality Conference, 2007
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007
The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations.
IEEE Trans. Vis. Comput. Graph., 2006
Presence Teleoperators Virtual Environ., 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices.
Proceedings of the IEEE Virtual Reality Conference, 2006
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the Advances in Computer Graphics, 2006
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
2004
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
2001
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System.
Proceedings of the Virtual Reality 2001 Conference, 2001
2000
Proceedings of the Virtual Reality 2000 Conference, 2000