Anand Bhojan
Orcid: 0000-0001-8105-1739
According to our database1,
Anand Bhojan
authored at least 45 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.
Vis. Comput., July, 2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2022
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022
Proceedings of the Computer, Communication, and Signal Processing, 2022
Converting Nebulous Ideas to Reality - A Deep Learning Tool for Conditional Synthesis of Character Designs.
Proceedings of the Computer, Communication, and Signal Processing, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2021
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021
Goldeye: Enhanced Spatial Awareness for the Visually Impaired using Mixed Reality and Vibrotactile Feedback.
Proceedings of the MMAsia '21: ACM Multimedia Asia, Gold Coast, Australia, December 1, 2021
2020
CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instances.
Multim. Tools Appl., 2020
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020
Proceedings of the 39th IEEE Conference on Computer Communications, 2020
2018
Proceedings of the 15th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2018
Proceedings of the 15th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2018
2017
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017
2016
Entertain. Comput., 2016
Introduction to the Special Section on Engineering Innovations in Robotics and Applications.
Comput. Electr. Eng., 2016
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016
Proceedings of the 6th International Conference on IT Convergence and Security, 2016
Efficient and privacy-preserving access to sensor data for Internet of Things (IoT) based services.
Proceedings of the 8th International Conference on Communication Systems and Networks, 2016
2015
Introduction to the Special issue on "Future trends in robotics and autonomous techniques".
Comput. Electr. Eng., 2015
Proceedings of the 1st International Workshop on Experiences with the Design and Implementation of Smart Objects, 2015
ShowNTell: An easy-to-use tool for answering students' questions with voice-over recording.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015
2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Seventh International Conference on Mobile Computing and Ubiquitous Networking, 2014
Proceedings of the Seventh International Conference on Mobile Computing and Ubiquitous Networking, 2014
2013
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques.
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices, 2013
2012
Mob. Networks Appl., 2012
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012
Proceedings of the IEEE INFOCOM 2012, Orlando, FL, USA, March 25-30, 2012, 2012
2011
Proceedings of the 9th International Conference on Mobile Systems, 2011
Proceedings of the 9th International Conference on Mobile Systems, 2011
Proceedings of the 9th International Conference on Mobile Systems, 2011
2010
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010
2009
Proceedings of the 1st ACM SIGCOMM Workshop on Networking, 2009