Anabela Marto

Orcid: 0000-0001-6005-288X

According to our database1, Anabela Marto authored at least 17 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
A scope of presence-related feelings in AR studies.
Virtual Real., March, 2024

Comparative Analysis of the Presence and Decision Making in Romantic Visual Novels: Influence of Personalization and Sense of Presence.
Proceedings of the Design, User Experience, and Usability, 2024

2023
ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality.
J. Imaging, 2023

Defend Your Castle - A Mobile Augmented Reality Multiplayer Game.
Proceedings of the International Conference on Graphics and Interaction, 2023

2022
Augmented Reality Games and Presence: A Systematic Review.
J. Imaging, 2022

A survey of multisensory VR and AR applications for cultural heritage.
Comput. Graph., 2022

ReforestAR: An Augmented Reality Mobile Application for Reforest Purposes.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Optimization of shoe sole design according to individual feet pressure maps.
Comput. Ind., 2021

Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage.
IEEE Access, 2021

Integrating a Head-mounted Display with a Mobile Device for Real-time Augmented Reality Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience.
IEEE Access, 2020

2019
SensiMAR - Designing a Multisensory AR System.
Proceedings of the International Conference on Graphics and Interaction, 2019

Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Mobile AR Performance Issues in a Cultural Heritage Environment.
Int. J. Creative Interfaces Comput. Graph., 2018

Exploring Cultural Heritage Using Augmented Reality Through Google's Project Tango and ARCore.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

DinofelisAR: Users' Perspective About a Mobile AR Application in Cultural Heritage.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

The Scope of Multisensory Experiences in Cultural Heritage Sites.
Proceedings of the International Conference on Graphics and Interaction, 2018


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