Anabela Jesus Gomes

Orcid: 0000-0001-8418-8095

According to our database1, Anabela Jesus Gomes authored at least 57 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Predicting Student Performance in Introductory Programming Courses.
Comput., September, 2024

What Learning Strategies are Used by Programming Students? A Qualitative Study Grounded on the Self-regulation of Learning Theory.
ACM Trans. Comput. Educ., March, 2024

Programming Learning Panorama in Typical Higher Education in Mozambique - Challenges and Perspectives.
Proceedings of the International Symposium on Computers in Education, 2024

Using Parsons' Puzzles to Support Nested Loops Learning.
Proceedings of the International Symposium on Computers in Education, 2024

Investigating Students' Usage of Self-regulation of Learning Scaffoldings in a Computer-based Programming Learning Environment.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Challenges and Possibilities in Motivating Students to Learn Programming in Distance Education: A Systematic Mapping Study.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance.
IEEE Trans. Educ., April, 2023

Fostering regulatory processes using computational scaffolding.
Int. J. Comput. Support. Collab. Learn., March, 2023

A study on the Motivation of Computer Science Students to Learn Programming.
Proceedings of the International Symposium on Computers in Education, 2023

Class Type Preferences in Informatics Engineering: before, during, and after the pandemic.
Proceedings of the International Symposium on Computers in Education, 2023

Analysis of Visual Patterns Through the EEG Signal: Color Study.
Proceedings of the Augmented Cognition, 2023

PipeBlind: A Game Adaptation for Blind.
Proceedings of the HCI International 2023 Posters, 2023

Exploring the Impact of Self-Regulation of Learning Support on Programming Performance and Code Development.
Proceedings of the IEEE Frontiers in Education Conference, 2023

A Personalised Support Centre for Mathematics in Engineering Adapted to Students' Preferences, Knowledge and Needs.
Proceedings of the IEEE Global Engineering Education Conference, 2023

Failure rates in Maths and CS 1: are they associated?
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
AGELESS - Applications for Geriatric Exercises: Learning of the Elderly by Sensors and Software.
Proceedings of the Information Systems and Technologies, 2022

P100 ERP as a Tool to Identifying Problem Solving.
Proceedings of the Information Systems and Technologies, 2022

2021
Regulation of Learning Interventions in Programming Education: A Systematic Literature Review and Guideline Proposition.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

SHEEN: Set of Heuristics to Evaluate Mobile Applications that Interact with External Equipment.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Using Brain Computer Interaction to Evaluate Problem Solving Abilities.
Proceedings of the Augmented Cognition, 2021

A New Methodology to Learn Loops: Validation through Brain Computer Interaction.
Proceedings of the Augmented Cognition, 2021

Exploring the Association between Self-Regulation of Learning and Programming Learning: A Multinational Investigation.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

A Study of Colour Using Mindwave EEG Sensor.
Proceedings of the Augmented Cognition. Theoretical and Technological Approaches, 2020

An Experimental Study of Typography Using EEG Signal Parameters.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020

An Experimental Activity to Develop Usability and UX Heuristics.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Computer-supported Collaborative Learning in Programming Education: A Systematic Literature Review.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Study methods in introductory programming courses.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Multiple-Choice Questions in Programming Courses: Can We Use Them and Are Students Motivated by Them?
ACM Trans. Comput. Educ., 2019

Students' characteristics in programming learning and the design of a mobile learning platform.
Int. J. Mob. Learn. Organisation, 2019

An Exploratory Study of Brain Computer Interfaces in Computer Science Education.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

Understanding loops: a visual methodology.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Using Brain Computer Interaction in Programming Problem Solving.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Development of a Biomechanical Bike with Assistive Technologies to Be Used for Rehabilitation.
Proceedings of the Human Systems Engineering and Design, 2018

Student motivation towards learning to program.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Bloom's Taxonomy Based Approach to Learn Basic Programming Loops.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Learning to think like a trainer: bringing Scratch for Educational Sciences professional's formation.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Attention and concentration in normal and deaf gamers.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2018

Does music help to be more attentive while performing a task? A brain activity analysis.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2018

2017
Student's characteristics and programming learning - A Macanese perspective.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

A teacher's view about introductory programming teaching and learning - Portuguese and Macanese perspectives.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2016
Types of assessing student-programming knowledge.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

The influence of educational learning paths in academic success of mathematics in engineering undergraduate.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2014
A teacher's view about introductory programming teaching and learning: Difficulties, strategies and motivations.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
A taxonomy of exercises to support individual learning paths in initial programming learning.
Proceedings of the IEEE Frontiers in Education Conference, 2013

2012
A study on students' behaviours and attitudes towards learning to program.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

Increasing student commitment in introductory programming learning.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
A class record and reviewing system designed to promote programming learning.
Proceedings of the 2011 Frontiers in Education Conference, 2011

2010
Integrating New Technologies and Existing Tools to Promote Programming Learning.
Algorithms, 2010

A study on student performance in first year CS courses.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

2008
Mathematics and programming: some studies.
Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2008

2007
Problem Solving in Programming.
Proceedings of the 19th Annual Workshop of the Psychology of Programming Interest Group, 2007

An environment to improve programming education.
Proceedings of the 2007 International Conference on Computer Systems and Technologies, 2007

2005
Integrating Educational Tools for Collaborative Computer Programming Learning.
J. Univers. Comput. Sci., 2005

Using simulation and collaboration in CS1 and CS2.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

2004
Using a computer-based interactive system for the development of basic algorithmic and programming skills.
Proceedings of the 5th International Conference on Computer Systems and Technologies, 2004

2001
SICAS. Interactive system for algorithm development and simulation.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001


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