Ana Vasconcelos
Orcid: 0000-0003-1842-172X
According to our database1,
Ana Vasconcelos
authored at least 15 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Design, User Experience, and Usability, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2021
Digital Diagrams in Contemporary Architectural Design: A Creative Interface Between Human Imagination and Form.
Proceedings of the Advances in Human Factors in Architecture, Sustainable Urban Planning and Infrastructure, 2021
2019
Challenges and lessons learned from implementing longitudinal studies for self-care technology assessment.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
2018
Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home.
Proceedings of the Twelfth International Conference on Tangible, 2018
2015
A Living Labs Approach for Usability Testing of Ambient Assisted Living Technologies.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015
2014
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014
Kinteract: a multi-sensor physical rehabilitation solution based on interactive games.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
MalariaScope's User Interface Usability Tests: Results Comparison Between European and African Users.
Proceedings of the e-Infrastructure and e-Services for Developing Countries, 2014
2013
Using the Smartphone Accelerometer to Monitor Fall Risk while Playing a Game: The Design and Usability Evaluation of Dance! Don't Fall.
Proceedings of the Foundations of Augmented Cognition, 2013
2012
Educ. Inf., 2012
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform.
Proceedings of the 4th International Conference on Fun and Games, 2012
2009
Designing Effective Interactive Tools for Students Learning about Geometric Transformations.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009
2008
Supporting decision making in risk management through an evidence-based information systems project risk checklist.
Inf. Manag. Comput. Secur., 2008