Ana Serrano

Orcid: 0000-0002-7796-3177

According to our database1, Ana Serrano authored at least 51 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration.
IEEE Trans. Vis. Comput. Graph., November, 2024

Studying the Effect of Material and Geometry on Perceptual Outdoor Illumination.
IEEE Trans. Vis. Comput. Graph., September, 2024

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., May, 2024

Predicting Perceived Gloss: Do Weak Labels Suffice?
Comput. Graph. Forum, May, 2024

Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field.
CoRR, 2024

Foreword to the special section on Spanish Computer Graphics Conference 2024.
Comput. Graph., 2024

VGTC Virtual Reality Significant New Researcher Award.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2023
An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range.
ACM Trans. Graph., December, 2023

Task-Dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search.
IEEE Trans. Vis. Comput. Graph., November, 2023

D-SAV360: A Dataset of Gaze Scanpaths on 360° Ambisonic Videos.
IEEE Trans. Vis. Comput. Graph., November, 2023

Foreword to the Special Section on CEIG 2023.
Comput. Graph., October, 2023

Towards assisting the decision-making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' behavior.
Int. Trans. Oper. Res., May, 2023

The effect of display capabilities on the gloss consistency between real and virtual objects.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Multimodality in VR: A Survey.
ACM Comput. Surv., January, 2022

ScanGAN360: A Generative Model of Realistic Scanpaths for 360° Images.
IEEE Trans. Vis. Comput. Graph., 2022

Introduction to the Special Issue on SAP 2022.
ACM Trans. Appl. Percept., 2022

Modelling Surround-aware Contrast Sensitivity for HDR Displays.
Comput. Graph. Forum, 2022

Learning a self-supervised tone mapping operator via feature contrast masking loss.
Comput. Graph. Forum, 2022

Foreword to the Special Section on CEIG 2022.
Comput. Graph., 2022

Gloss management for consistent reproduction of real and virtual objects.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Auditory Stimuli Degrade Visual Performance in Virtual Reality.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
The effect of geometry and illumination on appearance perception of different material categories.
Vis. Comput., 2021

The effect of shape and illumination on material perception: model and applications.
ACM Trans. Graph., 2021

ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images.
CoRR, 2021

The joint role of geometry and illumination on material recognition.
CoRR, 2021

Influence of Directional Sound Cues on Users' Exploration Across 360° Movie Cuts.
IEEE Computer Graphics and Applications, 2021

Modeling Surround-aware Contrast Sensitivity.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Imperceptible manipulation of lateral camera motion for improved virtual reality applications.
ACM Trans. Graph., 2020

Crossmodal perception in virtual reality.
Multim. Tools Appl., 2020

Exploring the Impact of 360º Movie Cuts in Users' Attention.
Proceedings of the 9th Workshop on Intelligent Cinematography and Editing, 2020

Exploring the impact of 360° movie cuts in users' attention.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

The role of objective and subjective measures in material similarity learning.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Motion parallax for 360° RGBD video.
IEEE Trans. Vis. Comput. Graph., 2019

A similarity measure for material appearance.
ACM Trans. Graph., 2019

Structure-preserving Style Transfer.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Saliency in VR: How Do People Explore Virtual Environments?
IEEE Trans. Vis. Comput. Graph., 2018

2017
Movie editing and cognitive event segmentation in virtual reality video.
ACM Trans. Graph., 2017

Dynamic range expansion based on image statistics.
Multim. Tools Appl., 2017

Attribute-preserving gamut mapping of measured BRDFs.
Comput. Graph. Forum, 2017

Convolutional Sparse Coding for Capturing High-Speed Video Content.
Comput. Graph. Forum, 2017

Intuitive Editing of Visual Appearance from Real-World Datasets.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

Improved Intuitive Appearance Editing based on Soft PCA.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
An intuitive control space for material appearance.
ACM Trans. Graph., 2016

Use of Symbaloo Edu for Improving Information Management Processes in Work by Modules.
J. Cases Inf. Technol., 2016

Saliency in VR: How do people explore virtual environments?
CoRR, 2016

Convolutional Sparse Coding for High Dynamic Range Imaging.
Comput. Graph. Forum, 2016

Intuitive editing of material appearance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Crossmodal Perception in Immersive Environments.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Compressive High Speed Video Acquisition.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015


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