Ana Maria Gondim Valença

Orcid: 0000-0001-8460-3981

According to our database1, Ana Maria Gondim Valença authored at least 11 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device.
Int. J. Serious Games, 2019

2018
SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education.
Comput. Entertain., 2018

Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in Health.
Comput. Entertain., 2018

2017
Architectures of Collaborative Virtual Environments for Teamwork Training.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
Enhancing Collaboration on a Cloud-Based CVE for Supporting Surgical Education.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Surface Electromyography for Game-Based Hand Motor Rehabilitation.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

2014
Surgical Simulation: Applying an Architecture for Collaborative Evaluation of Teams.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

2013
A Virtual Environment for Training and Assessment of Surgical Teams.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2011
Planejamento de um Serious Games Voltado para Saúde Bucal em Bebês.
RITA, 2011

2010
Planning Serious Games: Adapting Approaches for Development.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010


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