Ana Grasielle Dionísio Corrêa
Orcid: 0000-0002-0393-8710
According to our database1,
Ana Grasielle Dionísio Corrêa
authored at least 24 papers
between 2009 and 2024.
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Bibliography
2024
Analysis of the Recognition of Facial Movements of App Designed for Rehabilitation of People with Facial Paralysis.
Int. J. Interact. Mob. Technol., 2024
2023
Development and Usability Testing of TurbeLab Serious Game: A Game for Executive Functions Development.
J. Interact. Syst., August, 2023
Characterization of Functional Connectivity in Chronic Stroke Subjects after Augmented Reality Training.
Virtual Worlds, 2023
2022
Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
2021
Development and Test of a Serious Game for Dorsiflexion and Plantarflexion Exercises of the Feet.
J. Interact. Syst., August, 2021
2020
Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations.
Multim. Tools Appl., 2020
2019
Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training: an opportunity for home rehabilitation.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
System of Upper Limb Motor Rehabilitation Training Using Leap Motion and Gear VR in Sessions of Home Game Therapy.
Proceedings of the 2019 IEEE Symposium on Computers and Communications, 2019
2018
Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics.
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2015
IEEE Trans. Consumer Electron., 2015
EAI Endorsed Trans. e Learn., 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Educadaisy: Accessible digital didactic book on tablets for people with visual impairment.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015
2014
Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
2013
IEEE Trans. Consumer Electron., 2013
Introdução ao GenVirtual: uma interface musical com realidade aumentada para apoiar o "fazer musical" de pessoas com deficiência motora e cognitiva.
Revista Brasileira de Informática na Educ., 2013
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013
2012
IEEE Trans. Consumer Electron., 2012
2009
The Mário Schenberg Spaceship: Experiencing Science in a Collaborative Learning VR Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009