Ana Beatriz Hernández-Lara

Orcid: 0000-0002-8110-9328

According to our database1, Ana Beatriz Hernández-Lara authored at least 13 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Mapping Literacies in the Tourism Labor Market: A Cross-Database Comparison.
CoRR, 2024

A Fuzzy Framework for Unraveling Experiential Tourism Value.
Proceedings of the Artificial Intelligence Research and Development, 2024

2023
Successful Implementation of "ADKAR" Change Management Model in SMEs: The Role of Transactional and Transformational Leadership Styles.
Proceedings of the Research and Innovation Forum 2023 - Navigating Shocks and Crises in Uncertain Times, 2023

Platform Enterprises and SMEs: A Bibliometrics Analysis.
Proceedings of the Research and Innovation Forum 2023 - Navigating Shocks and Crises in Uncertain Times, 2023

2022
Gig Economy Practices, Ecosystem, and Women's Entrepreneurship: A Theoretical Model.
Proceedings of the Research and Innovation Forum 2022: Rupture, 2022

2021
Business Simulations in Times of the Covid-19: Their Effectiveness Through Online and Face-To-Face Instruction.
Proceedings of the Research and Innovation Forum 2021: Managing Continuity, 2021

2020
A Bibliometric Review of Smart Cities and Migration.
Proceedings of the Research and Innovation Forum 2020, 2020

2019
Students' perception of the impact of competences on learning: An analysis with business simulations.
Comput. Hum. Behav., 2019

Applying learning analytics to students' interaction in business simulation games. The usefulness of learning analytics to know what students really learn.
Comput. Hum. Behav., 2019

Gender and Learning Outcomes in Entrepreneurship Education.
Proceedings of the Research & Innovation Forum 2019, 2019

2018
Student interactions in online discussion forums: their perception on learning with business simulation games.
Behav. Inf. Technol., 2018

2015
The effect of competences on learning results an educational experience with a business simulator.
Comput. Hum. Behav., 2015

2014
Comparing student competences in a face-to-face and online business game.
Comput. Hum. Behav., 2014


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