Amy Banic
Orcid: 0000-0003-4803-1925
According to our database1,
Amy Banic
authored at least 56 papers
between 2004 and 2024.
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Online presence:
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on uwyo.edu
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Bibliography
2024
Learning From Yourself: Effects of Doppelgängers on Foreign Language Anxiety, Trust, and Learning Outcomes.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Effects of Experiential Priming in Virtual Reality on Flavor Profiles of Real-World Beverages.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
DualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Frontiers Virtual Real., 2022
How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical Collaboration.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
2021
Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
2020
Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Bi-Manual Interaction for Manipulation, Volume Selection, and Travel: Using the Leap Motion, Game Controllers and Mobile Devices.
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization.
Proceedings of the Practice and Experience on Advanced Research Computing, 2018
Body-Prop Interaction: Augmented Open Discs and Egocentric Body-Based Interaction for Exploring Immersive Visualizations.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems.
CoRR, 2017
2016
VolSelectAware: Visual-Cognition Coupled Non-Visual Data-Driven Volume Selection for Immersive Scientific Visualizations.
Proceedings of the 9th International Symposium on Visual Information Communication and Interaction, 2016
Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015
Evaluation of Fatigue Measurement Using Human Motor Coordination for Gesture-Based Interaction in 3D Environments.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015
2014
3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit.
CoRR, 2014
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
2013
J. Comput. Inf. Sci. Eng., 2013
Navigation in a virtual environment by dichotic listening: Simultaneous audio cues for user-directed BCI classification.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Set-Up and Control.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
2011
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011
Proceedings of the Digital Human Modeling, 2011
2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
2009
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2005
Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2005
2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004