Amit Benbassat

According to our database1, Amit Benbassat authored at least 14 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Genetic algorithms are very good solved sudoku generators.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

2017
A simple bucketing based approach to diversity maintenance.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Replicating the Stroop Effect Using a Developmental Spatial Neuroevolution System.
Proceedings of the Parallel Problem Solving from Nature - PPSN XIV, 2016

Nearing Stroop Effect Replication via Neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

2015
Examining The Stroop Effect using A Develomental Spatial Neuroevolution System.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

2014
EvoMCTS: A Scalable Approach for General Game Learning.
IEEE Trans. Comput. Intell. AI Games, 2014

2013
Complexity of Canadian traveler problem variants.
Theor. Comput. Sci., 2013

From size perception to counting: an evolutionary computation point of view.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Evolving artificial neural networks with FINCH.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

EvoMCTS: Enhancing MCTS-based players through genetic programming.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Evolving players that use selective game-tree search with genetic programming.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Evolving both search and strategy for Reversi players using genetic programming.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Evolving board-game players with genetic programming.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
Evolving Lose-Checkers players using genetic programming.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010


  Loading...