Amber Choo
According to our database1,
Amber Choo
authored at least 16 papers
between 2013 and 2017.
Collaborative distances:
Collaborative distances:
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Bibliography
2017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
2016
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the PhyCS 2014, 2014
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.
Proceedings of the Games for Health 2014, 2014
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
Immersive virtual reality and affective computing for gaming, fear and anxiety management.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Serious indie games for social awareness: gamifying human characters with disabilities.
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Maintaining long distance togetherness Synchronous communication with Minecraft and Skype.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013