Amaury Aubel

According to our database1, Amaury Aubel authored at least 22 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
MotionGPT: Human Motion Synthesis with Improved Diversity and Realism via GPT-3 Prompting.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Towards Realistic Generative 3D Face Models.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024


2020
Is It Acid or Is It Fire?: How to Train Your Dragon: The Hidden World.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Instafalls: how to train your waterfalls.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Hairy effects in <i>Trolls</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
"HOME" VFX breakdown.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Emoting boov in <i>HOME</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2008
Rope bridge animation system in <i>Kung Fu Panda</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Artistic direction of foliage.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2005
Groups and crowd simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
MuscleBuilder: A Modeling Tool for Human Anatomy.
J. Comput. Sci. Technol., 2004

2003
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum, 2003

2001
Interactive modeling of the human musculature.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Real-time display of virtual humans: levels of details and impostors.
IEEE Trans. Circuits Syst. Video Technol., 2000

Realistic Deformation of Human Body Shapes.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

Efficient Muscle Shape Deformation.
Proceedings of the Deformable Avatars, 2000

1999
Anyone for Tennis?
Presence Teleoperators Virtual Environ., 1999

Collaborative Animation over the Network.
Proceedings of the Computer Animation 1999, 1999

1998
Real-Time Animation of Realistic Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Animated Impostors for Real-Time Display of Numerous Virtual Humans.
Proceedings of the Virtual Worlds, First International Conference, 1998

Efficient Network Transmission of Virtual Human Bodies.
Proceedings of the Computer Animation 1998, 1998


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