Alvaro Uribe-Quevedo

Orcid: 0000-0002-6728-3848

Affiliations:
  • University of Ontario Institute of Technology, Faculty of Business and Information Technology, Oshawa, Canada
  • Nueva Granada Military University, Bogota, Colombia (former)


According to our database1, Alvaro Uribe-Quevedo authored at least 108 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Asymmetric VR Chores: A Social Presence Preliminary Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Prototyping Autonomous Vehicle Lane Detection for Snow in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Physiologically-Driven Audiovisual Changes in Virtual Reality Radiation Source Location.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Integrating Virtual Reality Reminiscence Therapy into Dementia Care: An Exploratory Study.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

2023
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023

Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023

Piecewise: A Non-Isomorphic 3D Manipulation Technique That Factors Upper-Limb Ergonomics.
Virtual Worlds, 2023

Exploring 2D, 3D and Spatial Audio User Interfaces in VR for Reminiscence Therapy.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Development of a Safe Gaming and Anti-Hate Serious Game.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices.
IEEE Trans. Games, 2022

Developing a VR Simulator for Robotics Navigation and Human Robot Interactions employing Digital Twins.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

A Web and Nonimmersive VR Approach for Reminiscence Therapy: A Caregiver Perspective Comparison.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Prototyping a VR Sandbox for Scene Customization without 3D Authoring Skills.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Developing a VR Socially Assistive Robot Simulator Employing Game Development Tools.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Cricothyroidotomy Simulator: A Makerspace and Augmented Reality Approach.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods.
Multimodal Technol. Interact., 2021

Lipoma Extraction Surgery Simulation in a Multi-user Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Leveraging Simulation and Virtual Reality for a Long Term Care Facility Service Robot During COVID-19.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Development of a Physiological Responsive CANDU (CANada Deuterium Uranium) Fuel Channel Assembly VR Tool Prototype.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Employing Mozilla Hubs as an Alternative Tool for Student Outreach: A Design Challenge Use Case.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Work-In-Progress-Exploring VR Conference Navigation Employing Audio Cues.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Specialized CNT-based Sensor Framework for Advanced Motion Tracking.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Examining the Perception of Drilling Depth Using Auditory Cues.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

2020
A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.
IEEE Trans. Emerg. Top. Comput., 2020

The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations.
IEEE Trans. Games, 2020

Design of Virtual Reality Reach and Grasp Modes Factoring Upper Limb Ergonomics.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Low Back Pain Attenuation Employing Virtual Reality Physiotherapy.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Rendering Optimizations for Virtual Reality Using Eye-Tracking.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Spring Stepper: A Seated VR Locomotion Controller.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Understanding VR Software Testing Needs from Stakeholders' Points of View.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

A 360 Video Editor Framework for Interactive Training.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Development of a Non-Immersive VR Reminiscence Therapy Experience for Patients with Dementia.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Immersive Technologies for Medical Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Intelligent avatars and emotion in medical-based virtual learning environments.
Intell. Decis. Technol., 2019

An experimental training support framework for eye fundus examination skill development.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

A Gamified Educational Network for Collaborative Learning.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Prototyping Interactive Multimodal VR Epidural Administration.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

A Makerspace Foot Pedal and Shoe Add-On for Seated Virtual Reality Locomotion.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018

Guest Editorial Preface Deep Learning, Ubiquitous, and Toy Computing.
Comput. Entertain., 2018

A Serious Game for Anesthesia-Based Crisis Resource Management Training.
Comput. Entertain., 2018

Intraousseous Access Simulator in Newborns VR System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Development of a VR Simulator Prototype for Myocardial Infarction Treatment Training.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018

Mobile e-Training Tools for Augmented Reality Eye Fundus Examination.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018

Facial Expression Detection Employing a Brain Computer Interface.
Proceedings of the 9th International Conference on Information, 2018

Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope.
Proceedings of the 9th International Conference on Information, 2018

Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018

2017
A virtual cardiac catheterization laboratory for patient education: The angiogram procedure.
Proceedings of the 8th International Conference on Information, 2017

A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task.
Proceedings of the 8th International Conference on Information, 2017

Mobile app prototype to showcase proper lumbar-spine exercising.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A mobile immersive virtual reality cardiac auscultation app.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Development of a driving VR prototype for distraction awareness employing eye tracking.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A Spinal Column Exergame for Occupational Health Purposes.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

The effect of sound on haptic fidelity perception.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Hand VR Exergame for Occupational Health Care.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training.
Proceedings of the 7th International Conference on Information, 2016

Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises.
Proceedings of the 7th International Conference on Information, 2016

Location-based augmented reality game to engage students in discovering institutional landmarks.
Proceedings of the 7th International Conference on Information, 2016

3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access Procedure.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Development of an Open Electronics User Inerface for Lower Member Occupational Health Care Exergaming.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Prototype of a Shoulder and Elbow Occupational Health Care Exergame.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Augmented Reality Central Venous Access Training Simulator.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Stereoscopy and haptics human eye AR app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Convulsive treatment game-based training app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

External automatic defibrillator game-based learning app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Detection of central venous access anatomic regions of interest using augmented reality game-based learning.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Development of a first person shooter game controller.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
VR central venous access simulation system for newborns.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Development of a Kinect-based anthropometric measurement application.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Human Eye Haptics-Based Multimedia.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Anthropomorphic Passive Mechanism for Performing Hand Exercises.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Liver Biomechanical Model for Virtual Palpation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Lower Member Game for Exercising Using Affordable 3DUIs.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Informative virtual reality app for preventing lower member injuries.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Development of an application for performing the subclavian central venous access on neonates.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Pomodoro, a mobile robot platform for hand motion exercising.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

2013
Video Game Interfaces for Interactive Lower and Upper Member Therapy.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

3D Liver Volume Reconstructed for Palpation Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Kinect-Based Posture Tracking for Correcting Positions during Exercise.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Hand-based tracking animatronics interaction.
Proceedings of the 44th Internationel Symposium on Robotics, 2013

Interactive Pose Estimation for Active Pauses.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

2012
3DUI Assisted Lower and Upper Member Therapy.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
Augmented reality motion-based robotics off-line programming.
Proceedings of the IEEE Virtual Reality Conference, 2011

Mobile robotic teleoperation using gesture-based human interfaces.
Proceedings of the IEEE IX Latin American Robotics Symposium and IEEE Colombian Conference on Automatic Control, 2011


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