Alvaro Uribe-Quevedo
Orcid: 0000-0002-6728-3848Affiliations:
- University of Ontario Institute of Technology, Faculty of Business and Information Technology, Oshawa, Canada
- Nueva Granada Military University, Bogota, Colombia (former)
According to our database1,
Alvaro Uribe-Quevedo
authored at least 108 papers
between 2011 and 2024.
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Bibliography
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Physiologically-Driven Audiovisual Changes in Virtual Reality Radiation Source Location.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Integrating Virtual Reality Reminiscence Therapy into Dementia Care: An Exploratory Study.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Piecewise: A Non-Isomorphic 3D Manipulation Technique That Factors Upper-Limb Ergonomics.
Virtual Worlds, 2023
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
2022
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices.
IEEE Trans. Games, 2022
Developing a VR Simulator for Robotics Navigation and Human Robot Interactions employing Digital Twins.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
A Web and Nonimmersive VR Approach for Reminiscence Therapy: A Caregiver Perspective Comparison.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
2021
Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods.
Multimodal Technol. Interact., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Leveraging Simulation and Virtual Reality for a Long Term Care Facility Service Robot During COVID-19.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Development of a Physiological Responsive CANDU (CANada Deuterium Uranium) Fuel Channel Assembly VR Tool Prototype.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Employing Mozilla Hubs as an Alternative Tool for Student Outreach: A Design Challenge Use Case.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
2020
A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.
IEEE Trans. Emerg. Top. Comput., 2020
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations.
IEEE Trans. Games, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Development of a Non-Immersive VR Reminiscence Therapy Experience for Patients with Dementia.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Intell. Decis. Technol., 2019
An experimental training support framework for eye fundus examination skill development.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019
Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018
Comput. Entertain., 2018
Comput. Entertain., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Development of a VR Simulator Prototype for Myocardial Infarction Treatment Training.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
Proceedings of the 9th International Conference on Information, 2018
Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope.
Proceedings of the 9th International Conference on Information, 2018
Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018
2017
A virtual cardiac catheterization laboratory for patient education: The angiogram procedure.
Proceedings of the 8th International Conference on Information, 2017
A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task.
Proceedings of the 8th International Conference on Information, 2017
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Development of a driving VR prototype for distraction awareness employing eye tracking.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training.
Proceedings of the 7th International Conference on Information, 2016
Proceedings of the 7th International Conference on Information, 2016
Location-based augmented reality game to engage students in discovering institutional landmarks.
Proceedings of the 7th International Conference on Information, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
Development of an Open Electronics User Inerface for Lower Member Occupational Health Care Exergaming.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Detection of central venous access anatomic regions of interest using augmented reality game-based learning.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014
Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Development of an application for performing the subclavian central venous access on neonates.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014
2013
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Proceedings of the 44th Internationel Symposium on Robotics, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
2012
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE IX Latin American Robotics Symposium and IEEE Colombian Conference on Automatic Control, 2011