Álvaro Cassinelli

Orcid: 0000-0002-1671-1777

According to our database1, Álvaro Cassinelli authored at least 55 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Participatory design of a virtual reality life review therapy system for palliative care.
Frontiers Virtual Real., 2024

StoryNavi: On-Demand Narrative-Driven Reconstruction of Video Play With Generative AI.
CoRR, 2024

2023
Flourishing-Life-Of-Wish Virtual Reality Relaxation Therapy (FLOW-VRT-Relaxation) outperforms traditional relaxation therapy in palliative care: results from a randomized controlled trial.
Frontiers Virtual Real., March, 2023

Frugal random exploration strategy for shape recognition using statistical geometry.
CoRR, 2023

The Zoetop: a kinesthetic aware zoetrope.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Cymatic Ground.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

Chenrezig Sadhana VR: A Novel Arousal-Based Virtual Reality Neurofeedback Meditation System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
AngleCAD: Surface-Based 3D Modelling Techniques on Foldable Touchscreens.
Proc. ACM Hum. Comput. Interact., 2022

Thermal pain and detection threshold modulation in augmented reality.
Frontiers Virtual Real., 2022

B-Handy: An Augmented Reality System for Biomechanical Measurement.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Radiant Soma: Visualization of Movement Through Motion Capture and Lasers.
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022

Virtual Reality Therapy for the Psychological Well-being of Palliative Care Patients in Hong Kong.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Classifying Cycling Hazards in Egocentric Data.
CoRR, 2021

Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Recognition of Gestures over Textiles with Acoustic Signatures.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

Heat Pain Threshold Modulation By Experiencing Burning Hands in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Project Ariel: An Open Source Augmented Reality Headset for Industrial Applications.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Project Esky: an Open Source Software Framework for High Fidelity Extended Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Project Esky: Enabling High Fidelity Extended Reality on an Open Source Platform.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Beautiful Encounters.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
Context-Based 3D Grids for Augmented Reality User Interfaces.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Project Esky: Enabling High Fidelity Augmented Reality on an Open Source Platform.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Interactive Minimal Latency Laser Graphics Pipeline.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

Augmented Reality Narratives for Post-Traumatic Stress Disorder Treatment.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Psychophysical Effects of Experiencing Burning Hands in Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2020

2017
Data Flow, Spatial Physical Computing.
Proceedings of the Tenth International Conference on Tangible, 2017

Furniture that Learns to Move Itself.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Ratchair: furniture learns to move itself with vibration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Breaking the Barriers to True Augmented Reality.
CoRR, 2015

2014
Generic method for crafting deformable interfaces to physically augment smartphones.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Demo hour.
Interactions, 2013

The neuroscience social network project.
Proceedings of the SIGGRAPH Asia 2013, 2013

A-me: augmented memories.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Art Gallery, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Displays take new shape: an agenda for future interactive surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Skin games.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Light arrays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

scoreLight & scoreBots.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Laser Aura: a prosthesis for emotional expression.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2010
In-air typing interface for mobile devices with vibration feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Camera-less Smart Laser Projector.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

scoreLight: Playing with a Human-Sized Laser Pick-Up.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

2009
Virtual Haptic Radar.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

scoreLight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Volume slicing display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
The deformable workspace: A membrane between real and virtual space.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Ghostly images appearing in moving human eyes and still machine eyes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Meta-perception: reflexes and bodies as part of the interface.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2006
Haptic radar / extended skin project.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Augmenting spatial awareness with Haptic Radar.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

2005
Khronos projector.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Smart laser-scanner for 3D human-machine interface.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Markerless laser-based tracking for real-time 3D gesture acquisition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Gesture Recognition Using Laser-Based Tracking System.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004


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