Allison Druin

Orcid: 0000-0001-7908-1787

Affiliations:
  • University of Maryland, College Park, USA


According to our database1, Allison Druin authored at least 156 papers between 1988 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

ACM Fellow

ACM Fellow 2016, "For contributions to creating information and computing technologies with and for children".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
What Are You Reading?
Interactions, 2024

Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory Design.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2020
Supporting accessibility at SIGCHI conferences.
Interactions, 2020

2019
The new SIGCHI EC's values and strategic initiatives.
Interactions, 2019

Paths to Partnering.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Co-designing Mobile Online Safety Applications with Children.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Internet Search Roles of Adults in their Homes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Children's Perspectives on Ethical Issues Surrounding Their Past Involvement on a Participatory Design Team.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The role of school librarians in enhancing science learning.
J. Libr. Inf. Sci., 2015

Supporting children's online identity in international communities.
Behav. Inf. Technol., 2015

CCI SIG: Interactive Childhood - Crossing Cultures and Continents.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Children's Internet Search: Using Roles to Understand Children's Search Behavior
Synthesis Lectures on Information Concepts, Retrieval, and Services, Morgan & Claypool Publishers, ISBN: 978-3-031-02286-9, 2014

Interactive storytelling: interacting with people, environment, and technology.
Int. J. Arts Technol., 2014

Including children in technology design processes: techniques and practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Perspectives on gender and product design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Design tactics for authentic interactive fiction: insights from alternate reality game designers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


How can interaction with digital creative tools support child development?: (closing panel).
Proceedings of the IDC '14, 2014

2013
Sharing Stories "in the Wild": A Mobile Storytelling Case Study Using StoryKit.
ACM Trans. Comput. Hum. Interact., 2013

Adolescent search roles.
J. Assoc. Inf. Sci. Technol., 2013

30 years at the University of Maryland's human-computer interaction lab (HCIL).
Interactions, 2013

Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design.
Int. J. Child Comput. Interact., 2013

Methods and Techniques for Involving Children in the Design of New Technology for Children.
Found. Trends Hum. Comput. Interact., 2013

Cooperative Inquiry as a Community of Practice.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Young people's engagement in content creation an analysis of outliers.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

Children initiating and leading cooperative inquiry sessions.
Proceedings of the Interaction Design and Children 2013, 2013

Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children.
Proceedings of the Interaction Design and Children 2013, 2013

Interactive e-books for children.
Proceedings of the Interaction Design and Children 2013, 2013

Recruiting and retaining young participants: strategies from five years of field research.
Proceedings of the Interaction Design and Children 2013, 2013

Playing for real: designing alternate reality games for teenagers in learning contexts.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Children's search roles at home: Implications for designers, researchers, educators, and parents.
J. Assoc. Inf. Sci. Technol., 2012

Mobile stories: the evolution of a mobile, collaborative story reading and creation tool for children.
Int. J. Arts Technol., 2012

Connecting generations: developing co-design methods for older adults and children.
Behav. Inf. Technol., 2012

Extreme ethnography: challenges for research in large scale online environments.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Kitchen Chemistry: Supporting Learners' Decisions in Science.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Alternate Reality Games: Platforms for Collaborative Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Special interest group in child computer interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Game design for promoting counterfactual thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Youth identities as remixers in an online community of storytellers: Attitudes, strategies, and values.
Proceedings of the Information, Interaction, Innovation: Celebrating the Past, Constructing the Present and Creating the Future, 2012

DisCo: a co-design online tool for asynchronous distributed child and adult design partners.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Technology for promoting scientific practice and personal meaning in life-relevant learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Content splitting & space sharing: collaboratively reading & sharing children's stories on mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

How Children Can Design the Future.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Layered elaboration.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Energy house.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Child computer interaction invited SIG: IDC remixed, CCI remapped.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The future of child-computer interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Social networking as a vehicle to foster cross-cultural awareness.
Proceedings of the Interaction Design and Children, 2011

Paper vs. tablet computers: a comparative study using Tangible Flags.
Proceedings of the Interaction Design and Children, 2011

2010
Designing for Children's Mobile Storytelling.
Int. J. Mob. Hum. Comput. Interact., 2010

Layered elaboration: a new technique for co-design with children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Toque: designing a cooking-based programming language for and with children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Children's roles using keyword search interfaces at home.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Testing children's information retrieval systems: Challenges in a new era.
Proceedings of the Navigating Streams in an Information Ecosystem, 2010

Investigating the impact of design processes on children.
Proceedings of the Interaction Design and Children, 2010

Mobile collaboration: collaboratively reading and creating children's stories on mobile devices.
Proceedings of the Interaction Design and Children, 2010

Clear Panels: a technique to design mobile application interactivity.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Designing the reading experience for scanned multi-lingual picture books on mobile phones.
Proceedings of the 2009 Joint International Conference on Digital Libraries, 2009

Collocated mobile collaboration.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Mobile technologies for the world's children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Children, technology and social values: Enabling children's voices in a pluralistic world.
Proceedings of the Thriving on Diversity: Information Opportunities in a Pluralistic World, 2009

How children search the internet with keyword interfaces.
Proceedings of the Interaction Design and Children, 2009

Designing intergenerational mobile storytelling.
Proceedings of the Interaction Design and Children, 2009

2008
Lifelong Interactions - Designing online interactions: what kids want and what designers know.
Interactions, 2008

Lifelong Interactions - My father's kitchen table.
Interactions, 2008

Enabling multilingual access in digital libraries.
Proceedings of the People Transforming Information - Information Transforming People, 2008

Understanding visual search tools through users' reactions.
Proceedings of the People Transforming Information - Information Transforming People, 2008

Designing <i>with</i> and <i>for</i> children with special needs: an inclusionary model.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Supporting elementary-age children's searching and browsing: Design and evaluation using the international children's digital library.
J. Assoc. Inf. Sci. Technol., 2007

Evaluating a cross-cultural children's online book community: Lessons learned for sociability, usability, and cultural exchange.
Interact. Comput., 2007

Children's interests and concerns when using the international children's digital library: a four-country case study.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2007

2006
Shared family calendars: Promoting symmetry and accessibility.
ACM Trans. Comput. Hum. Interact., 2006

The evolution of the international children's digital library searching and browsing interface.
Proceedings of the Interaction Design and Children, 2006

A case study of tangible flags: a collaborative technology to enhance field trips.
Proceedings of the Interaction Design and Children, 2006

2005
Initial Findings from a Three-Year International Case Study Exploring Children's Responses to Literature in a Digital Library.
Libr. Trends, 2005

Children's Access and Use of Digital Resources - Introduction.
Libr. Trends, 2005

Working with young children as technology design partners.
Commun. ACM, 2005

Introduction.
Commun. ACM, 2005

Connecting with kids: so what's new?
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Tangible user interfaces for children.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Examining design threads: Issues in Web design across student populations.
Proceedings of the Sparking Synergies: Bringing Research and Practice Together, 2005

Emotional design II: Affective information behavior research with adult and child populations.
Proceedings of the Sparking Synergies: Bringing Research and Practice Together, 2005

Child's play: a comparison of desktop and physical interactive environments.
Proceedings of the Interaction Design and Children, 2005

2004
Differences in pointing task performance between preschool children and adults using mice.
ACM Trans. Comput. Hum. Interact., 2004

Building KidPad: an application for children's collaborative storytelling.
Softw. Pract. Exp., 2004

Tools for children to create physical interactive storyrooms.
Comput. Entertain., 2004

Preschool children's use of mouse buttons.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Bringing together children and books: An initial descriptive study of children's book searching and selection behavior in a digital library.
Proceedings of the Managing and Enhancing Information: Cultures and Conflicts, 2004

Information visualization for searching and browsing: Theories and applications (SIG HCI).
Proceedings of the Managing and Enhancing Information: Cultures and Conflicts, 2004

Emotional design: The influential role of affect in information behavior (SIG USE).
Proceedings of the Managing and Enhancing Information: Cultures and Conflicts, 2004

Mixing ideas: a new technique for working with young children as design partners.
Proceedings of the Interaction Design and Children, 2004

2003
A collaborative digital library for children.
J. Comput. Assist. Learn., 2003

The International Children's Digital Library: viewing digital books online.
Interact. Comput., 2003

The International Children's Digital Library: Description and analysis of first use.
First Monday, 2003

Students' Collaborative use of Computer-Based Programming Tools in Science.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

Technology probes: inspiring design for and with families.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Designing digital information technologies for children. Sponsored by SIG USE, DL.
Proceedings of the Humanizing Information Technology: From Ideas to Bits and Back, 2003

Usability in practice: Avoiding pitfalls and seizing opportunities. Sponsored by SIG USE.
Proceedings of the Humanizing Information Technology: From Ideas to Bits and Back, 2003

Starting an intergenerational technology design team: a case study.
Proceedings of the Interaction Design and Children, 2003

Children's online interfaces: is usability testing worthwhile?
Proceedings of the Interaction Design and Children, 2003

2002
Technologies for families.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Physical programming: designing tools for children to create physical interactive environments.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

SearchKids: a digital library interface for young children.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

KidPad: collaborative storytelling for children.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

The world of wireless and kids.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

What Kind of Work is HCI Work?
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
When are Personal Technologies for Children?
Pers. Ubiquitous Comput., 2001

KidStory: a technology design partnership with children.
Behav. Inf. Technol., 2001

Designing a digital library for young children.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2001

StoryKit: tools for children to build room-sized interactive experiences.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Therapeutic play with a storytelling robot.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
How do adults and children work together to design new technology?
ACM SIGCHI Bull., 2000

Children Shaping the Future of Digital Libraries.
First Monday, 2000

The children's challenge: new technologies to support co-located and distributed collaboration.
Proceedings of the CSCW 2000, 2000

Story spaces: interfaces for children's voices.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Designing storytelling technologies to encouraging collaboration between young children.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

A storytelling robot for pediatric rehabilitation.
Proceedings of the ACM Conference on Assistive Technologies, 2000

Designing StoryRooms: Interactive Storytelling Spaces for Children.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
What happens when there is research funding for new technologies for children?
ACM SIGCHI Bull., 1999

Designers of the future.
ACM SIGCHI Bull., 1999

Where is the industry going?
ACM SIGCHI Bull., 1999

Single Display Groupware: A Model for Co-Present Collaboration.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Is ActiMates Barney ethical?: the potential good, bad, and ugly of interactive plush toys.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Designing PETS: A Personal Electronic Teller of Stories.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Cooperative Inquiry: Developing new Technologies for Children with Children.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
SIGCHI needs you!
ACM SIGCHI Bull., 1998

HCI in the classroom: the CHI'98 development consortium.
ACM SIGCHI Bull., 1998

CHIkids: a look back and a look forward.
ACM SIGCHI Bull., 1998

How did you get to doing what you do?
ACM SIGCHI Bull., 1998

Session details: Kids and computers.
ACM SIGCHI Bull., 1998

My kid doesn't need a computer...
ACM SIGCHI Bull., 1998

The ingredients of CHIkids: education, technology, and fun outside the classroom.
Interactions, 1998

When two hands are better than one: enhancing collaboration using single display groupware.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

What children can tell us about technology: the CHIkids model of technology immersion.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Reflection on CHIkids...
ACM SIGCHI Bull., 1997

Kids are not "adults-in-waiting".
ACM SIGCHI Bull., 1997

Why do we make technology for kids?
ACM SIGCHI Bull., 1997

Children, creativity and computers.
ACM SIGCHI Bull., 1997

The CHI97 CHIkids program: a partnership between kids, adults and technology.
Interactions, 1997

KidPad: A Design Collaboration Between Children, Technologists, and Educators.
Proceedings of the Human Factors in Computing Systems, 1997

Computers, Kids, and Creativity: What Does the Future Hold? (Panel).
Proceedings of the Human Factors in Computing Systems, 1997

1996
Common Ground: What I Learned at CHIkids.
ACM SIGCHI Bull., 1996

CHIkid voices: it's too bad they don't let you be a kid!
Interactions, 1996

A place called childhood.
Interactions, 1996

Local Tools: An Alternative to Tool Palettes.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

Real Meets Virtual: Blending Real-World Artifacts with Computational Media.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

CHIkids: A Common Ground for Kids and Adults.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Designing educational computer environment for children (abstract).
Proceedings of the Human Factors in Computing Systems, 1995

1994
Immersive environments: a physical approach to the computer interface.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Designing educational computer emvironments for children.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1989
Virtual environments and interactivity: windows to the future.
Proceedings of the Panel Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
NOOBIE: the animal design playstation.
ACM SIGCHI Bull., 1988


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