Allan Fowler
Orcid: 0000-0003-1061-5511
According to our database1,
Allan Fowler
authored at least 29 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality.
Int. J. Hum. Comput. Interact., December, 2024
The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the 26th Australasian Computing Education Conference, 2024
2023
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the 25th Australasian Computing Education Conference, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the ACE '22: Australasian Computing Education Conference, Virtual Event, Australia, February 14, 2022
2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Proceedings of the International Conference on Game Jams, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Identifying Cognitive Load in a Computer Game: An exploratory study of young children.
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the 19th Annual SIG Conference on Information Technology Education, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
Proceedings of the Second International Conference on Game Jams, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2016
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM.
Proceedings of the 2016 ITiCSE Working Group Reports, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Int. J. Game Based Learn., 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
2011
Proceedings of the Foundations of Digital Games, 2011