Alix Goguey

Orcid: 0000-0003-2619-5996

According to our database1, Alix Goguey authored at least 33 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Automatically adapting system pace towards user pace - Empirical studies.
Int. J. Hum. Comput. Stud., May, 2024

Studying the Simultaneous Visual Representation of Microgestures.
Proc. ACM Hum. Comput. Interact., 2024

2023
Studying the Visual Representation of Microgestures.
Proc. ACM Hum. Comput. Interact., 2023

Studies and guidelines for two concurrent stroke gestures.
Int. J. Hum. Comput. Stud., 2023

3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

µGlyph: a Microgesture Notation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
μGlyphe: une Notation Graphique pour Décrire les Microgestes: μGlyph: a Graphical Notation to Describe Microgestures.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

Keep in Touch: Combining Touch Interaction with Thumb-to-Finger µGestures for People with Visual Impairment.
Proceedings of the International Conference on Multimodal Interaction, 2022

2021
M[eye]cro: Eye-gaze+Microgestures for Multitasking and Interruptions.
Proc. ACM Hum. Comput. Interact., 2021

Interaction Pace and User Preferences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

Morphino: A Nature-Inspired Tool for the Design of Shape-Changing Interfaces.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Design and evaluation of braced touch for touchscreen input stabilisation.
Int. J. Hum. Comput. Stud., 2019

BEXHI: A Mechanical Structure for Prototyping Bendable and EXpandable Handheld Interfaces.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Reducing error aversion to support novice-to-expert transitions with FastTap.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PickCells: A Physically Reconfigurable Cell-composed Touchscreen.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Storyboard-Based Empirical Modelling of Touch Interface Performance.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Storyboard-Based Empirical Modeling of Touch Interface Performance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation.
Int. J. Hum. Comput. Stud., 2017

WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

2016
Comprendre et concevoir l'interaction tactile avec identification des doigts. (Understanding and designing touch interaction using finger identification).
PhD thesis, 2016

Multi-touch trackpads in the wild.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Quantifying Object- and Command-Oriented Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
A three-step interaction pattern for improving discoverability in finger identification techniques.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Adoiraccourcix: multi-touch command selection using finger identification.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

2013
Facial Landmarks Localization Estimation by Cascaded Boosted Regression.
Proceedings of the VISAPP 2013, 2013


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