Alissa Nicole Antle
Orcid: 0000-0001-9427-8772Affiliations:
- Simon Fraser University, Canada
According to our database1,
Alissa Nicole Antle
authored at least 154 papers
between 2003 and 2025.
Collaborative distances:
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Bibliography
2025
Int. J. Child Comput. Interact., 2025
2024
"They Don't Come With a Handbook": Exploring Design Opportunities for Supporting Parent-Child Interaction around Emotions in the Family Context.
Proc. ACM Hum. Comput. Interact., 2024
Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children?
Int. J. Child Comput. Interact., 2024
Reimagining AI: Exploring Speculative Design Workshops for Supporting BIPOC Youth Critical AI Literacies.
CoRR, 2024
Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI Learning.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Untangling Cables: A Case Study of the Life & Afterlife of Digital Devices in Academic Research.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families.
Int. J. Child Comput. Interact., September, 2023
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research.
ACM Trans. Comput. Hum. Interact., February, 2023
Proceedings of the Seventeenth International Conference on Tangible, 2023
Reimagining Assessment for Maker Education in Elementary Education: Findings from a Values-led Co-Design Workshop with Teachers.
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, 2023
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Int. J. Hum. Comput. Stud., 2022
Facilitating critical reflection in online distributed maker workshops: Case studies.
Int. J. Child Comput. Interact., 2022
'Lots done, more to do': The current state of interaction design and children research and future directions.
Int. J. Child Comput. Interact., 2022
Research in Child-Computer Interaction: Provocations and envisioning future directions.
Int. J. Child Comput. Interact., 2022
Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses.
Interact. Comput., 2021
1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables.
Int. J. Child Comput. Interact., 2021
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the IDC '21: Interaction Design and Children, 2021
Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2020
Int. J. Child Comput. Interact., 2020
Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
An english language learning study with rural chinese children using an augmented reality app.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Interactions, 2019
Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children.
CoRR, 2019
Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Broadening the Discussion of Ethics in the Interaction Design and Children Community.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
ACM Trans. Comput. Hum. Interact., 2018
East meets west: a mobile brain-computer system that helps children living in poverty learn to self-regulate.
Pers. Ubiquitous Comput., 2018
Interactions, 2018
Int. J. Child Comput. Interact., 2018
Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Embodied learning mechanics and their relationship to usability of handheld augmented reality.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Time to Relax: no effects to the stress response after Short-Term Use of a brain-Computer Interface.
Proceedings of the From Vision to Reality, 2017
Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces.
Interact. Comput., 2015
Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children.
Proceedings of the Ninth International Conference on Tangible, 2015
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015
Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Electronic Visualisation and the Arts, 2015
What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
Colouring the path from instruction to practice: perspectives on software for struggling readers.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2014
Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change.
Proceedings of the IDC '14, 2014
Tango cards: a card-based design tool for informing the design of tangible learning games.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design.
ACM Trans. Comput. Hum. Interact., 2013
Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design.
Interact. Comput., 2013
Int. J. Child Comput. Interact., 2013
Balancing justice: comparing whole body and controller-based interaction for an abstract domain.
Int. J. Arts Technol., 2013
Behav. Inf. Technol., 2013
Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the Mobile HCI '12, 2012
Can a paper-based sketching interface improve the gamer experience in strategy computer games?
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012
Proceedings of the International Conference on Multimodal Interaction, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain.
Proceedings of the Whole Body Interaction, 2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Futura: design for collaborative learning and game play on a multi-touch digital tabletop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011
Proceedings of the Interaction Design and Children, 2011
2010
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
The tiresias effect: feedforward using light versus temperature in a tangible user interface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 1st Augmented Human International Conference, 2010
2009
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments.
Interact. Comput., 2009
Interactions, 2009
Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction.
Int. J. Arts Technol., 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Proceedings of the Interaction Design and Children, 2009
Proceedings of the Interaction Design and Children, 2009
Proceedings of the Interaction Design and Children, 2009
2008
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
2007
Exploring ambient sound techniques in the design of responsive environments for children.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Conference on Designing Interactive Systems, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Proceedings of the Interaction Design and Children, 2004
2003
Proceedings of the Interaction Design and Children, 2003