Alison Lee
According to our database1,
Alison Lee
authored at least 42 papers
between 1983 and 2021.
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Bibliography
2021
Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game.
Br. J. Educ. Technol., 2021
2016
Measuring Brain Signals to Evaluate the Role of Creativity in Interceptive Human Movement.
Proceedings of the 2016 IEEE Symposium on Service-Oriented System Engineering, 2016
No Lives Left: How Common Game Features Could Undermine Persistence, Challenge-Seeking and Learning to Program.
Proceedings of the Transforming Learning, 2016
2013
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay.
Games Cult., 2013
2008
Proceedings of the Collaborative Computing: Networking, 2008
2005
Proceedings of the Human-Computer Interaction, 2005
2004
IEEE Computer Graphics and Applications, 2004
Commun. ACM, 2004
Proceedings of the working conference on Advanced visual interfaces, 2004
2003
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003
Function of Social Browsing in Integration into a Workplace.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Weaving Between Online & Offline Community Participation.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2002
Int. J. Hum. Comput. Stud., 2002
Proceedings of the CSCW 2002, 2002
2001
Developing Web-Based Collaborative Applications - Social and Technical Issues.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Fostering Social Interaction in Online Spaces.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
2000
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000
1999
A Case Study in the Development of Collaborative Customer Care: Concept and Solution.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999
Being in Public and Reciprocity: Design for Portholes and User Reference.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999
1998
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998
1997
Proceedings of GROUP'97, 1997
Proceedings of GROUP'97, 1997
Proceedings of the Human Factors in Computing Systems, 1997
Proceedings of the Human Factors in Computing Systems, 1997
1996
Experiences in Developing Collaborative Applications Using the World Wide Web "Shell".
Proceedings of the Hypertext '96, 1996
Proceedings of the CSCW '96, 1996
1995
Exploring user effort involved in using history tools through MHP/GOMS: results and experiences.
Proceedings of the Human-Computer Interaction, 1995
Dynamic forms: an enhanced interaction abstraction based on forms.
Proceedings of the Human-Computer Interaction, 1995
Prototyping considered dangerous.
Proceedings of the Human-Computer Interaction, 1995
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
1992
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992
1990
User's command line reference behaviour: Locality versus recency.
Proceedings of the Human-Computer Interaction, 1990
1984
Proceedings of the Second ACM-SIGOA Conference on Office Information Systems, 1984
1983
Proceedings of the 9th International Conference on Very Large Data Bases, October 31, 1983
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983