Aline Normoyle

Orcid: 0000-0002-0984-7924

According to our database1, Aline Normoyle authored at least 27 papers between 2008 and 2024.

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Bibliography

2024
Using LLMs to Animate Interactive Story Characters with Emotions and Personality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Foreword to the special section on motion, interaction, and games, 2022.
Comput. Graph., February, 2023

How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
ACM Trans. Graph., 2023

Towards Understanding the Role of Curiosity in Puzzle Design.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2021
Evaluating Grasping Visualizations and Control Modes in a VR Game.
ACM Trans. Appl. Percept., 2021

Bayesian Learning of Play Styles in Multiplayer Video Games.
CoRR, 2021

An authoring tool to provide group and crowd animation using Natural Language scripts.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2019
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Q*bird Level Designer: User-assisted procedural level design in augmented reality.
Proceedings of the Motion, Interaction and Games, 2019

Virtual Grasping Feedback and Virtual Hand Ownership.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

Crowd and Procession Hypothesis Testing for Large-Scale Archaeological Sites.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
The effect of animation controller and avatar on player perceptions.
Comput. Animat. Virtual Worlds, 2018

2017
Seating Assignment Using Constrained Signed Spectral Clustering.
CoRR, 2017

2015
Bayesian Clustering of Player Styles for Multiplayer Games.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Stochastic activity authoring with direct user control.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Trade-offs between responsiveness and naturalness for player characters.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

How do stylistic motions differ numerically from neutral ones?
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Player perception of delays and jitter in character responsiveness.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Evaluating perceived trust from procedurally animated gaze.
Proceedings of the Motion in Games, 2013

The effect of posture and dynamics on the perception of emotion.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
How responsiveness affects players' perception in digital games.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Game-Based Data Capture for Player Metrics.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2009
Automatic construction of a minimum size motion graph.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
An embeddable testbed for insurgent and terrorist agent theories: InsurgiSim.
Intell. Decis. Technol., 2008

Transgression and Atonement.
Proceedings of the Coordination, 2008


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