Ali Mazalek

Orcid: 0000-0003-0293-5435

Affiliations:
  • Georgia Institute of Technology, Atlanta, USA


According to our database1, Ali Mazalek authored at least 106 papers between 2000 and 2024.

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Bibliography

2024
The geometry of the vergence-accommodation conflict in mixed reality systems.
Virtual Real., June, 2024

"SimSnap" Framework: Designing Interaction Methods for Cross-device Applications".
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Embodied Machine Learning.
Proceedings of the Eighteenth International Conference on Tangible, 2024

A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild Study.
Proceedings of the 50th Graphics Interface Conference, 2024

Hydrone: Bringing Interactivity to Small Water Features.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024


2023
In-class Collaborative Learning Environment for Middle School Children: A Usability Study.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Pers. Ubiquitous Comput., 2022

Tangible Chromatin: Tangible and Multi-surface Interactions for Exploring Datasets from High-Content Microscopy Experiments.
Proc. ACM Hum. Comput. Interact., 2022

Designing a Mixed Reality System for Exploring Genetic Mutation Data of Cancer Patients.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Together Alone: A Tangible Online Narrative.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction
ACM Books 44, ACM, ISBN: 978-1-4503-9769-8, 2022

2021
Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Goal-Directed Reaching in Real, Augmented, and Virtual Environments.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Interfacing & Embodiment: "Baby Tango" Dancing Robot Attempts to Communicate.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking.
Frontiers Virtual Real., 2020

2019
Tangible BioNets: Multi-Surface and Tangible Interactions for Exploring Structural Features of Biological Networks.
Proc. ACM Hum. Comput. Interact., 2019

Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts.
Multimodal Technol. Interact., 2019

Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots.
Proceedings of the Social Robotics - 11th International Conference, 2019

Envisioning tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Design and evaluation of graphical feedback on tangible interactions in a low-resolution edge display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems Modeling.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Mobile Realities: Designing for the Medium of Smartphone-VR.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Sensory VR: Smelling, Touching, and Eating Virtual Reality.
Proceedings of the Twelfth International Conference on Tangible, 2018

A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Metrics for Bengali Text Entry Research.
CoRR, 2017

Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data.
Proceedings of the Tenth International Conference on Tangible, 2017

Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays.
Proceedings of the Tenth International Conference on Tangible, 2017

Evaluating the effect of tangible virtual reality on spatial perspective taking ability.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Effects of different types of correctness feedback on children's performance with a mobile math app.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Mobile text entry challenges among low-income users in a developing country.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Grasping Cultural Context through Multisensory Interactions.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Towards a Framework for Tangible Narratives.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Developing Responsive and Interactive Environments with the ROSS Toolkit.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Movement, Material, Mind: Tangible and Embodied Interactions for Discovery and Learning.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Exploring Genetic Mutations on Mitochondrial DNA Cancer Data with Interactive Tabletop and Active Tangibles.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Actibles: Open Source Active Tangibles.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Learning New Words and Spelling with Autocorrections.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

WebTEM: A Web Application to Record Text Entry Metrics.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

A Survey of Text Entry Techniques for Smartwatches.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit.
Proceedings of the Ninth International Conference on Tangible, 2015

Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives.
Proceedings of the Ninth International Conference on Tangible, 2015

Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Storied numbers: supporting media-rich data storytelling for television.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

SciSketch: a tabletop collaborative sketching system.
Proceedings of the Eighth International Conference on Tangible, 2014

The use of pseudo pressure in authenticating smartphone users.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

Slide-to-unlock revisited: two new user authentication techniques for touchscreen-based smartphones.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

Mobile-based tangible interaction techniques for shared displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Exploring the design space of gestural interaction with active tokens through user-defined gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Recognising your self in virtual avatars.
Int. J. Arts Technol., 2013

From big data to insights: opportunities and challenges for TEI in genomics.
Proceedings of the Seventh International Conference on Tangible, 2013

Reach across the boundary: evidence of physical tool appropriation following virtual practice.
Proceedings of the Seventh International Conference on Tangible, 2013

Don't open that door: designing gestural interactions for interactive narratives.
Proceedings of the Seventh International Conference on Tangible, 2013

2012
A nested APi structure to simplify cross-device communication.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Grasping gestures: Gesturing with physical artifacts.
Artif. Intell. Eng. Des. Anal. Manuf., 2011

Tangible navigation and object manipulation in virtual environments.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

I'm in the game: embodied puppet interface improves avatar control.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

SketchTop: design collaboration on a multi-touch tabletop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

A Framework Interweaving Tangible Objects, Surfaces and Spaces.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Kinesthetic pathways: a tabletop visualization to support discovery in systems biology.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Creativity in software development in an academic research lab.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Pictures at an exhibition: a physical/digital puppetry performance piece.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Evaluating technology that makes physical games for children more engaging.
Proceedings of the Interaction Design and Children, 2011

2010
Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace.
IEEE Pervasive Comput., 2010

PuzzleTale: A tangible puzzle game for interactive storytelling.
Comput. Entertain., 2010

Recognizing self in puppet controlled virtual avatars.
Proceedings of the Fun and Games, 2010

Tangible anchoring: grasping news and public opinion.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Framing tangible interaction frameworks.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Architales: physical/digital co-design of an interactive story table.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

The TViews Table Role-Playing Game.
J. Virtual Real. Broadcast., 2008

Turning a page on the digital annotation of physical books.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Murmur: kinetic relief sculpture, multi-sensory display, listening machine.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

WiiArts: creating collaborative art experience with WiiRemote interaction.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

RENATI: recontextualizing narratives for tangible interfaces.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

<i>Moons over you</i>: the poetic space of virtual and real.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Cross-being: dancer (the spinning screen).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Tilting table: a movable screen.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Teaching table: a tangible mentor for pre-k math education.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

The TViews Table in the Home.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

WikiTUI.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Tangible play: research and design for tangible and tabletop games.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Shadow Box: an interactive learning toy for children.
Proceedings of the DIGITEL 2007, 2007

WikiTUI: leaving digital traces in physical books.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Tangible comics: a performance space with full-body interaction.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Tangible interfaces for real-time 3D virtual environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

The spinning screen: a movable experience between virtual and real.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
TViews: An Extensible Architecture for Multiuser Digital Media Tables.
IEEE Computer Graphics and Applications, 2006

Traces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Dynamics of creativity and technological innovation.
Digit. Creativity, 2004

2003
A tangible platform for documenting experiences and sharing multimedia stories.
Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, 2003

2002
Tangible viewpoints: a physical interface for exploring character-driven narratives.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Tangible viewpoints: a physical approach to multimedia stories.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

2001
Bottles as a minimal interface to access digital information.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Interacting with music in a social setting.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000


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