Ali Asadipour

Orcid: 0000-0003-0159-3090

Affiliations:
  • Royal College of Art, London, UK
  • University of Warwick, Coventry, UK (former)


According to our database1, Ali Asadipour authored at least 27 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Multi-objective evolutionary architectural pruning of deep convolutional neural networks with weights inheritance.
Inf. Sci., 2024

Executing realistic earthquake simulations in unreal engine with material calibration.
Comput. Graph., 2024

Emerging Trends in Realistic Robotic Simulations: A Comprehensive Systematic Literature Review.
IEEE Access, 2024

Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective.
Proceedings of the SIGGRAPH Asia 2024 Art Papers, 2024

2023
Computer Vision-based Analysis of Buildings and Built Environments: A Systematic Review of Current Approaches.
ACM Comput. Surv., 2023

Fictional Worlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs.
CoRR, 2023

Virtual Flavor: High-Fidelity Simulation of Real Flavor Experiences.
IEEE Computer Graphics and Applications, 2023

Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

AI Nüshu (Women's scripts) - An Exploration of Language Emergence in Sisterhood.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational Linguistics.
Proceedings of the SIGGRAPH Asia 2023 Art Papers, 2023

Hyborg Agency: Cultivating Conversational AI Creatures through Community Connections.
Proceedings of the ACM SIGGRAPH 2023 Art Gallery, 2023

DeepMetricEye: Metric Depth Estimation in Periocular VR Imagery.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine.
Proceedings of the 3rd International Conference on Interactive Media, 2023

FictionalWorlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Commercial and Research-Based Wearable Devices in Spinal Postural Analysis: A Systematic Review.
Proceedings of the IoT Technologies and Wearables for HealthCare, 2023

Explore the Future Earth with Wander 2.0: AI Chatbot Driven By Knowledge-base Story Generation and Text-to-image Model.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Wander [001].
Proceedings of the SIGGRAPH Asia 2022 Art Gallery, 2022

Travel with Wander in the Metaverse: An AI chatbot to Visit the Future Earth.
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022

Wander: An AI-driven Chatbot to Visit the Future Earth.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model.
Proceedings of the Interactive Storytelling, 2022

2020
A technology-aided multi-modal training approach to assist abdominal palpation training and its assessment in medical education.
Int. J. Hum. Comput. Stud., 2020

2019
Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

2017
Visuohaptic augmented feedback for enhancing motor skills acquisition.
Vis. Comput., 2017

2016
A Calibrated Olfactory Display for High Fidelity Virtual Environments.
Proceedings of the Computer Graphics & Visual Computing, 2016

2015
A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

A Query Tool Enabling Clinicians and Researchers to Explore Patient Cohorts.
Proceedings of the Enabling Health Informatics Applications [ICIMTH 2015, 2015


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