Ali Arya
Orcid: 0000-0002-2550-1296
According to our database1,
Ali Arya
authored at least 70 papers
between 2001 and 2024.
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Bibliography
2024
Increasing motivation in social exercise games: personalising gamification elements to player type.
Behav. Inf. Technol., August, 2024
Proceedings of the Human-Computer Interaction, 2024
2023
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students.
IEEE Trans. Learn. Technol., April, 2023
Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data.
Comput. Educ. X Real., January, 2023
A VR-based Priming Framework and Technology Implementation to Improve Learning Mindsets and Academic Performance in Post-Secondary Students.
CoRR, 2023
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2023
2022
Information and Communication Technology in Migration: A Framework for Applications, Customization, and Research.
CoRR, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
Virtual reality and augmented reality in social learning spaces: a literature review.
Virtual Real., 2021
Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) Laboratory.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
ScienceVR: A Virtual Reality Framework for STEM Education, Simulation and Assessment.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the International Conference on Game Jams, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020
Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
Player Matching for Social Exergame Retention: A Group Personality Composition Approach.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Assessing the Effectiveness of Virtual Reality Gaming to Reduce Anxiety and Increase Cognitive Bandwidth.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Motivational strategies and approaches for single and multi-player exergames: a social perspective.
PeerJ Comput. Sci., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the International Conference on Game Jams, 2019
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019
Proceedings of the Decision and Game Theory for Security - 10th International Conference, 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018
Proceedings of the IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
IEEE Trans. Hum. Mach. Syst., 2016
Gesture based human motion and game principles to aid understanding of science and cultural practices.
Multim. Tools Appl., 2016
Comput. Animat. Virtual Worlds, 2016
A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the Learning and Collaboration Technologies, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD).
Proceedings of the Learning and Collaboration Technologies, 2015
2014
Classification and translation of style and affect in human motion using RBF neural networks.
Neurocomputing, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Int. J. Game Based Learn., 2013
Proceedings of the 2013 IEEE Seventh International Conference on Semantic Computing, 2013
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013
2012
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2011
Int. J. Comput. Games Technol., 2011
Separation and extraction of energy variants from human motion using temporal minimization.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011
2010
Proceedings of the 2010 Spring Simulation Multiconference, 2010
Modeling and Transformation of 3D Human Motion.
Proceedings of the GRAPP 2010, 2010
2009
Int. J. Comput. Games Technol., 2009
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009
2007
IEEE Trans. Multim., 2007
EURASIP J. Image Video Process., 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
A framework for socially communicative faces for game and interactive learning applications.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
2006
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006
2005
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005
2003
2001
Talking face: using facial feature detection and image transformations for visual speech.
Proceedings of the 2001 International Conference on Image Processing, 2001