Alexis Paljic
Orcid: 0000-0002-3314-951X
According to our database1,
Alexis Paljic
authored at least 36 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis.
CoRR, 2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
2023
A study of the influence of AR on the perception, comprehension and projection levels of situation awareness.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
2021
Multimodal Technol. Interact., 2021
2020
Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
Light Virtual Reality Systems for the Training of Conditionally Automated Vehicle Drivers.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Cinematic Virtual Reality With Motion Parallax From a Single Monoscopic Omnidirectional Image.
Proceedings of the 3rd Digital Heritage International Congress, 2018
, 2018
2017
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017
An Immersive Virtual Reality System for Semi-autonomous Driving Simulation: A Comparison between Realistic and 6-DoF Controller-based Interaction.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Objective colorimetric validation of perceptually realistic rendering: a study of paint coating materials.
J. Electronic Imaging, 2016
Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality.
Int. J. Humanoid Robotics, 2016
2015
Proceedings of the Image Quality and System Performance XII, 2015
Proceedings of the Measuring, 2015
Physically based image synthesis of materials : a methodology towards the visual comparison of physical vs. virtual samples.
Proceedings of the Colour and Visual Computing Symposium, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Assessing the acceptability of human-robot co-presence on assembly lines: A comparison between actual situations and their virtual reality counterparts.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014
Proceedings of the Stereoscopic Displays and Applications XXV, 2014
2013
A methodology to assess the acceptability of human-robot collaboration using virtual reality.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
An evaluation of rendering and interactive methods for volumetric data exploration in virtual reality environments.
Proceedings of the Visualization and Data Analysis 2012, 2012
2009
High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
2008
Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions.
J. Comput. Inf. Sci. Eng., 2008
2004
Interaction en Environnements Immersifs et Retours d'Effort Passifs. (Interaction in Immersive Environments and Passive Force Feedback).
PhD thesis, 2004
Evaluation of Pseudo-Haptic Feedback for Simulating Torque: A Comparison between Isometric and Elastic Input Devices.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004