Alexis Paljic

Orcid: 0000-0002-3314-951X

According to our database1, Alexis Paljic authored at least 36 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis.
CoRR, 2024

AR Authoring: How to Reduce Errors from the Start?
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
A study of the influence of AR on the perception, comprehension and projection levels of situation awareness.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

MagHT: A Magnetic Hough Transform for Fast Indoor Place Recognition.
IROS, 2023

2021
User Behavior Adaptive AR Guidance for Wayfinding and Tasks Completion.
Multimodal Technol. Interact., 2021

2020
Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

On-Road Evaluation of Autonomous Driving Training.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Virtual Agents from 360° Video for Interactive Virtual Reality.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
Light Virtual Reality Systems for the Training of Conditionally Automated Vehicle Drivers.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Cinematic Virtual Reality With Motion Parallax From a Single Monoscopic Omnidirectional Image.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Réponse Réaliste en Réalité Virtuelle. (Realistic Response in Virtual Reality).
, 2018

2017
Ecological Validity of Virtual Reality: Three Use Cases.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

An Immersive Virtual Reality System for Semi-autonomous Driving Simulation: A Comparison between Realistic and 6-DoF Controller-based Interaction.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

360° versus 3D Environments in VR Headsets for an Exploration Task.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Objective colorimetric validation of perceptually realistic rendering: a study of paint coating materials.
J. Electronic Imaging, 2016

Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality.
Int. J. Humanoid Robotics, 2016

2015
Evaluating Stereoscopic Visualization for Predictive Rendering.
J. WSCG, 2015

A study of image exposure for the stereoscopic visualization of sparkling materials.
Proceedings of the Image Quality and System Performance XII, 2015

Predictive rendering of composite materials: a multi-scale approach.
Proceedings of the Measuring, 2015

Physically based image synthesis of materials : a methodology towards the visual comparison of physical vs. virtual samples.
Proceedings of the Colour and Visual Computing Symposium, 2015

A Consensual and Non-ambiguous Set of Gestures to Interact with UAV in Infantrymen.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Assessing the acceptability of human-robot co-presence on assembly lines: A comparison between actual situations and their virtual reality counterparts.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Stereoscopy for visual simulation of materials of complex appearance.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

2013
A methodology to assess the acceptability of human-robot collaboration using virtual reality.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

"It"+"I": Virtual Embodiments as Hybrid Experiences.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

User-defined gestural interaction: A study on gesture memorization.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
An evaluation of rendering and interactive methods for volumetric data exploration in virtual reality environments.
Proceedings of the Visualization and Data Analysis 2012, 2012

2009
High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

<i>D</i><sup>3</sup>: an immersive aided design deformation method.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2008
Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions.
J. Comput. Inf. Sci. Eng., 2008

2004
Interaction en Environnements Immersifs et Retours d'Effort Passifs. (Interaction in Immersive Environments and Passive Force Feedback).
PhD thesis, 2004

Evaluation of Pseudo-Haptic Feedback for Simulating Torque: A Comparison between Isometric and Elastic Input Devices.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004


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