Alexis D. Souchet
Orcid: 0000-0003-4885-1392
According to our database1,
Alexis D. Souchet
authored at least 11 papers
between 2018 and 2024.
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Bibliography
2024
AI-assistance to decision-makers: evaluating usability, induced cognitive load, and trust's impact.
Proceedings of the European Conference on Cognitive Ergonomics 2024, 2024
2023
A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload.
Virtual Real., March, 2023
Acute Stress Classification with a Stroop task and in-office biophilic Relaxation in Virtual Reality based on Behavioral and Physiological data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus.
Virtual Real., 2022
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review.
Int. J. Hum. Comput. Interact., 2022
Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test results.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Cognitive load Classification with a Stroop task in Virtual Reality based on Physiological data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2020
Impacts de la fatigue visuelle sur l'apprentissage via serious game en réalité virtuelle. (Visual fatigue impacts on learning via serious game in virtual reality).
PhD thesis, 2020
Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020
2019
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
2018
Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018