Alexey Stomakhin

Orcid: 0000-0002-5081-9108

According to our database1, Alexey Stomakhin authored at least 25 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
A Thermomechanical Hybrid Incompressible Material Point Method.
CoRR, 2024

Art Directable Underwater Explosion Simulation.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

2023
Avatar: The Way of Hair, Cloth, and Coupled Simulation.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

Fire and Explosions in Avatar: The Way of Water.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

Bodyopt - A Character Deformation Pipeline For Avatar: The Way of Water.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

Pahi: A Unified Water Pipeline and Toolset.
Proceedings of the Digital Production Symposium, 2023

2022
Guided bubbles and wet foam for realistic whitewater simulation.
ACM Trans. Graph., 2022

Loki: a unified multiphysics simulation framework for production.
ACM Trans. Graph., 2022

2020
Underwater bubbles and coupling.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
A practical guide to thin film and drips simulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Fluxed animated boundary method.
ACM Trans. Graph., 2017

Moana: performing water.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Moana: crashing waves.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Flesh, flab, and fascia simulation on zootopia.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

The material point method for simulating continuum materials.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Rigging the oceans of Disney's "Moana".
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

2015
Optimization Integrator for Large Time Steps.
IEEE Trans. Vis. Comput. Graph., 2015

The affine particle-in-cell method.
ACM Trans. Graph., 2015

Big Hero 6: into the portal.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

A material point method for viscoelastic fluids, foams and sponges.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Augmented MPM for phase-change and varied materials.
ACM Trans. Graph., 2014

A second order virtual node algorithm for Navier-Stokes flow problems with interfacial forces and discontinuous material properties.
J. Comput. Phys., 2014

2013
Part I: Reconstruction of Missing Data in Social Networks Based on Temporal Patterns of Interactions Part II: Constitutive Modeling in Solid Mechanics for Graphics Applications.
PhD thesis, 2013

A material point method for snow simulation.
ACM Trans. Graph., 2013

2012
Energetically Consistent Invertible Elasticity.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012


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