Alexandre N. Tuch
According to our database1,
Alexandre N. Tuch
authored at least 28 papers
between 2009 and 2017.
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Bibliography
2017
Is It Still Where I Expect It? - Users' Current Expectations of Interface Elements on the Most Frequent Types of Websites.
Interact. Comput., 2017
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance.
Comput. Hum. Behav., 2017
2016
Leisure and Work, Good and Bad: The Role of Activity Domain and Valence in Modeling User Experience.
ACM Trans. Comput. Hum. Interact., 2016
Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
ACM Trans. Comput. Hum. Interact., 2015
Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users' visual aesthetic perception.
Comput. Hum. Behav., 2015
Comput. Hum. Behav., 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites.
Int. J. Hum. Comput. Stud., 2013
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Disassembling gamification: the effects of points and meaning on user motivation and performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
User-friendly locations of error messages in web forms: Put them on the right side of the erroneous input field.
Interact. Comput., 2012
The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments.
Int. J. Hum. Comput. Stud., 2012
Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI.
Comput. Hum. Behav., 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
2011
The Role of Visual Complexity in Affective Reactions to Webpages: Subjective, Eye Movement, and Cardiovascular Responses.
IEEE Trans. Affect. Comput., 2011
Vertical versus dynamic menus on the world wide web: Eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference.
Comput. Hum. Behav., 2011
Working towards Usable Forms on the World Wide Web: Optimizing Date Entry Input Fields.
Adv. Hum. Comput. Interact., 2011
Working towards Usable Forms on the Worldwide Web: Optimizing Multiple Selection Interface Elements.
Adv. Hum. Comput. Interact., 2011
2010
Comput. Hum. Behav., 2010
2009
Visual complexity of websites: Effects on users' experience, physiology, performance, and memory.
Int. J. Hum. Comput. Stud., 2009