Alexandra To

Orcid: 0000-0001-7298-7607

According to our database1, Alexandra To authored at least 32 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Queer TTRPGs' Visibility, Safety, and Allegory as Resistance.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Envisioning New Futures of Positive Social Technology: Beyond Paradigms of Fixing, Protecting, and Preventing.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

An Exploration of Learned Values Through Lived Experiences to Design for BIPOC Students' Flourishing.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
"Who is the right homeless client?": Values in Algorithmic Homelessness Service Provision and Machine Learning Research.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Flourishing in the Everyday: Moving Beyond Damage-Centered Design in HCI for BIPOC Communities.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality.
Proc. ACM Hum. Comput. Interact., 2022

Interactive Fiction Provotypes for Coping with Interpersonal Racism.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Collecting and Reporting Race and Ethnicity Data in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Empowering Uncertainty Resolution for Marginalized Populations through Social Technologies.
PhD thesis, 2021

Discovering intersectionality: part 2: reclaiming our time.
Interactions, 2021

Keepin' it real about race in HCI.
Interactions, 2021

Discovering intersectionality part I: researcher interrupted.
Interactions, 2021

Uplifting Us: A BIPOC Game Design Case Study.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Subtle CSCW Traits: Tensions Around Identity Formation and Online Activism in the Asian Diaspora.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism.
Proc. ACM Hum. Comput. Interact., 2020

What's Race Got To Do With It? Engaging in Race in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Critical Race Theory for HCI.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Lab Counterculture.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Fictional, Interactive Narrative as a Foundation to Talk about Racism.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Character Diversity in Digital and Non-Digital Games.
Trans. Digit. Games Res. Assoc., 2018

Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc., 2018

2017
Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Integrating Curiosity and Uncertainty in Game Design.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

WearWrite: Crowd-Assisted Writing from Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
Expert crowdsourcing with flash teams.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2009
Mélanges gaussiens bidimensionnels pour la comparaison de deux échantillons de chromatine immunoprécipitée.
Monde des Util. Anal. Données, 2009


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