Alexandra Covaci
Orcid: 0000-0002-3205-2273
According to our database1,
Alexandra Covaci
authored at least 52 papers
between 2012 and 2024.
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Bibliography
2024
"Can I be More Social with a Chatbot?": Social Connectedness Through Interactions of Autistic Adults with a Conversational Virtual Human.
Int. J. Hum. Comput. Interact., December, 2024
IET Image Process., September, 2024
Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality.
Multim. Tools Appl., July, 2024
CoRR, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
MindTalker: Navigating the Complexities of AI-Enhanced Social Engagement for People with Early-Stage Dementia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural Heritage.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Multim. Tools Appl., September, 2023
IEEE Trans. Vis. Comput. Graph., April, 2023
IEEE Access, 2023
Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual reality.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023
Proceedings of the IEEE International Conference on Imaging Systems and Techniques, 2023
The Future of Eating Together: Exploring the Promises and Challenges of Digital Commensality in the Metaverse.
Proceedings of the 39th IEEE International Conference on Data Engineering, ICDE 2023, 2023
The "Conversation" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Meaningful Spaces, Meaningful Places: Co-creating VR Experiences with People Living with Dementia.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
Co-creating Meaningful Spaces: Stepping into Virtual Worlds Crafted by People Living with Dementia.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"I was Holding a Magic Box": Investigating the Effects of Private and Projected Displays in Outdoor Heritage Walks.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Multim. Tools Appl., 2021
Int. J. Hum. Comput. Stud., 2021
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
IEEE Trans. Multim., 2020
Multim. Tools Appl., 2020
2019
Using Eye Tracking and Heart-Rate Activity to Examine Crossmodal Correspondences QoE in Mulsemedia.
ACM Trans. Multim. Comput. Commun. Appl., 2019
Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment.
ACM Comput. Surv., 2019
ACM Comput. Surv., 2019
Mulsemedia in Telecommunication and Networking Education: A Novel Teaching Approach that Improves the Learning Process.
IEEE Commun. Mag., 2019
Proceedings of the 27th ACM International Conference on Multimedia, 2019
2018
The user-centred intelligent environments development process as a guide to co-create smart technology for people with special needs.
Univers. Access Inf. Soc., 2018
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.
Multim. Tools Appl., 2018
Proceedings of the 10th International Conference on Management of Digital EcoSystems, 2018
Proceedings of the 1st IEEE/ACM International Workshop on Emerging Trends in Software Engineering for Blockchain, 2018
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018
Towards Augmenting Multimedia Qoe With Wearable Devices: Perspectives from an Empirical Study.
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018
2017
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
2015
IEEE Computer Graphics and Applications, 2015
Proceedings of the 2015 International Conference on Intelligent Environments, 2015
Assessing Real World Imagery in Virtual Environments for People with Cognitive Disabilities.
Proceedings of the 2015 International Conference on Intelligent Environments, 2015
2014
Third person view and guidance for more natural motor behaviour in immersive basketball playing.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
2012
Proceedings of the Technological Innovation for Value Creation, 2012
Proceedings of the Technological Innovation for Value Creation, 2012
Proceedings of the Technological Innovation for Value Creation, 2012