Alexandra Covaci

Orcid: 0000-0002-3205-2273

According to our database1, Alexandra Covaci authored at least 52 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
"Can I be More Social with a Chatbot?": Social Connectedness Through Interactions of Autistic Adults with a Conversational Virtual Human.
Int. J. Hum. Comput. Interact., December, 2024

Light field imaging technology for virtual reality content creation: A review.
IET Image Process., September, 2024

Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality.
Multim. Tools Appl., July, 2024

On Perceived AV Synchronization in 360° Multimedia.
IEEE Multim., 2024

Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre.
CoRR, 2024

Tingbao: A musical Immersive Experience Inspired by Environmental Themes.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

MindTalker: Navigating the Complexities of AI-Enhanced Social Engagement for People with Early-Stage Dementia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Remote Rhythms: Audience-informed insights for designing remote music performances.
Proceedings of the Designing Interactive Systems Conference, 2024

Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural Heritage.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Thermal and wind devices for multisensory human-computer interaction: an overview.
Multim. Tools Appl., September, 2023

Multisensory 360° Videos Under Varying Resolution Levels Enhance Presence.
IEEE Trans. Vis. Comput. Graph., April, 2023

A Standardized and Cost-Effective VR Approach for Powered Wheelchair Training.
IEEE Access, 2023

Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual reality.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

Bytes and Rhythms - Delving into the Tech-Driven Evolution of Food and Music.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

Depth Estimation and Validation of Plenoptic Light Field Camera.
Proceedings of the IEEE International Conference on Imaging Systems and Techniques, 2023

The Future of Eating Together: Exploring the Promises and Challenges of Digital Commensality in the Metaverse.
Proceedings of the 39th IEEE International Conference on Data Engineering, ICDE 2023, 2023

The "Conversation" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Meaningful Spaces, Meaningful Places: Co-creating VR Experiences with People Living with Dementia.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

Co-creating Meaningful Spaces: Stepping into Virtual Worlds Crafted by People Living with Dementia.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices.
Proc. ACM Hum. Comput. Interact., 2022

LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I was Holding a Magic Box": Investigating the Effects of Private and Projected Displays in Outdoor Heritage Walks.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
On the influence of individual differences in cross-modal Mulsemedia QoE.
Multim. Tools Appl., 2021

The influence of human factors on 360<sup>∘</sup> mulsemedia QoE.
Int. J. Hum. Comput. Stud., 2021

Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

VR Rehearse & Perform - A platform for rehearsing in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
How Do We Experience Crossmodal Correspondent Mulsemedia Content?
IEEE Trans. Multim., 2020

QoE of cross-modally mapped Mulsemedia: an assessment using eye gaze and heart rate.
Multim. Tools Appl., 2020

Do I Smell Coffee? The Tale of a 360° Mulsemedia Experience.
IEEE Multim., 2020

2019
Using Eye Tracking and Heart-Rate Activity to Examine Crossmodal Correspondences QoE in Mulsemedia.
ACM Trans. Multim. Comput. Commun. Appl., 2019

Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment.
ACM Comput. Surv., 2019

Is Multimedia Multisensorial? - A Review of Mulsemedia Systems.
ACM Comput. Surv., 2019

Mulsemedia in Telecommunication and Networking Education: A Novel Teaching Approach that Improves the Learning Process.
IEEE Commun. Mag., 2019

360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

2018
The user-centred intelligent environments development process as a guide to co-create smart technology for people with special needs.
Univers. Access Inf. Soc., 2018

Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.
Multim. Tools Appl., 2018

A study on the quality of experience of crossmodal mulsemedia.
Proceedings of the 10th International Conference on Management of Digital EcoSystems, 2018

NECTAR: Non-Interactive Smart Contract Protocol Using Blockchain Technology.
Proceedings of the 1st IEEE/ACM International Workshop on Emerging Trends in Software Engineering for Blockchain, 2018

Inverse and Transitivity of Cross-Modal Correspondence in Mulsemedia.
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018

Towards Augmenting Multimedia Qoe With Wearable Devices: Perspectives from an Empirical Study.
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018

2017
Can Multisensorial Media Improve Learner Experience?
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Co-creation of Smart Technology with (and for) People with Special Needs.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Visual Perspective and Feedback Guidance for VR Free-Throw Training.
IEEE Computer Graphics and Applications, 2015

Developing Navigational Services for People with Down's Syndrome.
Proceedings of the 2015 International Conference on Intelligent Environments, 2015

Assessing Real World Imagery in Virtual Environments for People with Cognitive Disabilities.
Proceedings of the 2015 International Conference on Intelligent Environments, 2015

2014
Third person view and guidance for more natural motor behaviour in immersive basketball playing.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2012
Evaluation of a P300-Based Interface for Smart Home Control.
Proceedings of the Technological Innovation for Value Creation, 2012

Control Interfaces for a Collaborative System Using LabView Package.
Proceedings of the Technological Innovation for Value Creation, 2012

A Virtual Reality Simulator for Basketball Free-Throw Skills Development.
Proceedings of the Technological Innovation for Value Creation, 2012


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