Alexander Steinmaurer

Orcid: 0000-0002-1760-2855

According to our database1, Alexander Steinmaurer authored at least 17 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Iterative Student Program Planning using Transformer-Driven Feedback.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

Conversational Agents, Virtual Worlds, and Beyond: A Review of Large Language Models Enabling Immersive Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education.
Proceedings of the IEEE Learning with MOOCS, 2023

CPR Emergency Assistance Through Mixed Reality Communication.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Research Agenda 2030: The Great Questions of Immersive Learning Research.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
Learning Security Awareness in Email Communication Using a Platform for Digital Skill Teaching.
Proceedings of the IEEE International Conference on Teaching, 2022

Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level.
Proceedings of the IEEE Learning with MOOCS, 2022

Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Implementation and Experiences of a Flipped Lecture Hall - A Fully Online Introductory Programming Course.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

2021
Beyond Gaming: The Potential of Twitch for Online Learning and Teaching.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Engagement in In-Game Questionnaires - Perspectives from Users and Experts.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Immersively Learning Object Oriented Programming Concepts With sCool.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020

2019
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education.
Int. J. Eng. Pedagog., 2019

2018
sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018


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