Alexander Repenning
Orcid: 0000-0002-2165-7533
According to our database1,
Alexander Repenning
authored at least 113 papers
between 1992 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Proceedings of the 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2024
Eine anders gerichtete Fehlerkultur.
Proceedings of the Wirksamer Informatikunterricht., 2024
2023
Proceedings of the Joint Proceedings of the Workshops, 2023
2022
Quantifying the Corona Effect: How much the pandemic-induced switch from face-to-face to online teaching increased students' self-efficacy - a practical report.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022
2021
Computing Effect Sizes of a Science-first-then-didactics Computational Thinking Module for Preservice Elementary School Teachers.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Smacking Screws with Hammers: Experiencing Affordances of Block-based Programming through the Hourglass Challenge.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
2020
Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Making Computer Science Education Mandatory: Exploring a Demographic Shift in Switzerland.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
2017
J. Vis. Lang. Sentient Syst., 2017
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
The Solothurn Project: Bringing Computer Science Education to Primary Schools in Switzerland.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Exploring Computational Music Thinking in a Workshop Setting with Primary and Secondary School Children.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
Proceedings of the Emerging Research, Practice, and Policy on Computational Thinking., 2017
2016
Proceedings of the 11th Workshop in Primary and Secondary Computing Education, 2016
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016
2015
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation.
ACM Trans. Comput. Educ., 2015
Proceedings of the Workshop in Primary and Secondary Computing Education, 2015
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015
Closing The Cyberlearning Loop: Enabling Teachers To Formatively Assess Student Programming Projects.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015
2014
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D.
IEEE Computer Graphics and Applications, 2014
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014
The consume - create spectrum: balancing convenience and computational thinking in stem learning.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014
2013
Will it stick?: exploring the sustainability of computational thinking education through game design.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
The simulation creation toolkit: an initial exploration into making programming accessible while preserving computational thinking.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the ACM Symposium on New Ideas in Programming and Reflections on Software, 2013
The zones of proximal flow: guiding students through a space of computational thinking skills and challenges.
Proceedings of the International Computing Education Research Conference, 2013
Making educational games that work in the classroom: A new approach for integrating STEM simulations.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2012
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012
Proceedings of the ACM Symposium on Applied Computing, 2012
Proceedings of the 19th Asia-Pacific Software Engineering Conference, 2012
2011
Proceedings of the 2011 IEEE Symposium on Visual Languages and Human-Centric Computing, 2011
Proceedings of the 2011 IEEE Symposium on Visual Languages and Human-Centric Computing, 2011
Proceedings of the 2011 IEEE Symposium on Visual Languages and Human-Centric Computing, 2011
Proceedings of the 2011 IEEE Symposium on Visual Languages and Human-Centric Computing, 2011
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
Proceedings of the End-User Development - Third International Symposium, 2011
Proceedings of the End-User Development - Third International Symposium, 2011
Social computational thinking tools: reinventing computation education in public schools.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
Int. J. Comput. Support. Collab. Learn., 2010
Inspiring collaborative benefits: an interaction between a virtual and a physical group learning infrastructure.
Proceedings of the 15th Western Canadian Conference on Computing Education, 2010
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010
Scalable game design and the development of a checklist for getting computational thinking into public schools.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010
Using scalable game design to teach computer science from middle school to graduate school.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010
Proceedings of the Diagrammatic Representation and Inference, 6th International Conference, 2010
2009
Towards the web of applications: incorporating end user programming into the web 2.0 communities.
Proceedings of the 2nd International Workshop on Social Software Engineering and Applications, 2009
2008
Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2008
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2008
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
2007
Proceedings of the International Lisp Conference, 2007
Proceedings of the End-User Software Engineering, 18.02. - 23.02.2007, 2007
2006
Proceedings of the End User Development, 2006
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006
Excuse me, I need better AI!: employing collaborative diffusion to make game AI child's play.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
2005
J. Graph. Tools, 2005
2004
2003
The Pragmatic Web: Agent-Based Multimodal Web Interaction with no Browser in Sight.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
End-user Development.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2001
2000
1999
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999
1998
Using Agents as a Currency of Exchange between End-Users.
Proceedings of WebNet 98, 1998
Proceedings of the Proceedings 1998 IEEE Symposium on Visual Languages, 1998
Proceedings of the Proceedings 1998 IEEE Symposium on Visual Languages, 1998
Programming for the rest of us: Lessons learned from programmers who do not want to be programmers.
Proceedings of the 10th Annual Workshop of the Psychology of Programming Interest Group, 1998
1997
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997
Proceedings of the Human Factors in Computing Systems, 1997
1996
Knowl. Based Syst., 1996
First Monday, 1996
WebQuest: Substantiating Education in Edutainment Through Interactive Learning Games.
Comput. Networks, 1996
Tactile Programming: A Unified Manipulation Paradigm Supporting Program Comprehension, Composition and Sharing.
Proceedings of the 1996 IEEE Symposium on Visual Languages, 1996
1995
Proceedings of the Proceedings 11th International IEEE Symposium on Visual Languages, 1995
LEGOsheets: A Rule-Based Programming, Simulation and Manipulation Environment for the LEG0 Programmable Brick.
Proceedings of the Proceedings 11th International IEEE Symposium on Visual Languages, 1995
Internet repositories for collaborative learning: supporting both students and teachers.
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995
Proceedings of the Human Factors in Computing Systems, 1995
Deceived by Ease of Use: Using Paradigmatic Applications to Build Visual Design Environments.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
1994
Interact. Learn. Environ., 1994
Proceedings of the Proceedings IEEE Symposium on Visual Languages, 1994
Proceedings of the Workshop on Advanced Visual Interfaces, 1994
1993
Proceedings of the 1993 IEEE Workshop on Visual Languages, 1993
Proceedings of the Human-Computer Interaction, 1993
1992
Proceedings of the 1992 ACM/SIGAPP Symposium on Applied Computing: Technological Challenges of the 1990's, 1992
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992