Alexander Marquardt

Orcid: 0000-0002-2844-0804

According to our database1, Alexander Marquardt authored at least 17 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Exploring Gesture Interaction in Underwater Virtual Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

2023
Multisensory guidance under sensory constraints in augmented reality: Multisensorische Führung Unter Sensorischen Einschränkungen in Augmented Reality.
PhD thesis, 2023

2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022

2020
Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2020

2019
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Tactile hand motion and pose guidance for 3D interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Audio-tactile proximity feedback for enhancing 3D manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Multisensory Virtual Reality Exposure Therapy.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017

2016
On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
Enhancing User Engagement in Immersive Games through Multisensory Cues.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2000
Speed and area tradeoffs in cluster-based FPGA architectures.
IEEE Trans. Very Large Scale Integr. Syst., 2000

Timing-driven placement for FPGAs.
Proceedings of the ACM/SIGDA International Symposium on Field Programmable Gate Arrays, 2000

1999
Using Cluster-Based Logic Blocks and Timing-Driven Packing to Improve FPGA Speed and Density.
Proceedings of the 1999 ACM/SIGDA Seventh International Symposium on Field Programmable Gate Arrays, 1999

Architecture and CAD for Deep-Submicron FPGAS
The Springer International Series in Engineering and Computer Science 497, Kluwer, ISBN: 978-1-4615-5145-4, 1999


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