Alexander Keller

Orcid: 0000-0002-9144-5982

Affiliations:
  • NVIDIA Corporation, Berlin, Germany
  • University of Ulm, UZWR, Germany
  • University of Kaiserslautern, Department of Computer Science, Germany


According to our database1, Alexander Keller authored at least 78 papers between 1996 and 2024.

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Bibliography

2024
Design of a Standard-Compliant Real-Time Neural Receiver for 5G NR.
CoRR, 2024

2023
Adaptive Shells for Efficient Neural Radiance Field Rendering.
ACM Trans. Graph., December, 2023

Recursive Control Variates for Inverse Rendering.
ACM Trans. Graph., August, 2023

Learning Radio Environments by Differentiable Ray Tracing.
CoRR, 2023

Quasi-Monte Carlo Algorithms (not only) for Graphics Software.
CoRR, 2023

Generator Matrices by Solving Integer Linear Programs.
CoRR, 2023

Compact Neural Graphics Primitives with Learned Hash Probing.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling.
Proceedings of the IEEE Globecom Workshops 2023, 2023

A Neural Receiver for 5G NR Multi-User MIMO.
Proceedings of the IEEE Globecom Workshops 2023, 2023

2022
MatBuilder: mastering sampling uniformity over projections.
ACM Trans. Graph., 2022

Unbiased inverse volume rendering with differential trackers.
ACM Trans. Graph., 2022

Instant neural graphics primitives with a multiresolution hash encoding.
ACM Trans. Graph., 2022

Rendering along the Hilbert Curve.
CoRR, 2022

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis.
CoRR, 2022

Sionna: An Open-Source Library for Next-Generation Physical Layer Research.
CoRR, 2022

Real-Time GPU-Accelerated Machine Learning Based Multiuser Detection for 5G and Beyond.
CoRR, 2022

Dynamic Diffuse Global Illumination Resampling.
Comput. Graph. Forum, 2022

GPU-Accelerated Partially Linear Multiuser Detection for 5G and Beyond URLLC Systems.
IEEE Access, 2022

Graph Neural Networks for Channel Decoding.
Proceedings of the IEEE Globecom 2022 Workshops, 2022

Deep Learning-Based Synchronization for Uplink NB-IoT.
Proceedings of the IEEE Global Communications Conference, 2022

GPU-Accelerated Machine Learning in Non-Orthogonal Multiple Access.
Proceedings of the 30th European Signal Processing Conference, 2022

Towards Adaptive Digital Self-Interference Cancellation in Full-Duplex Wireless Transceivers: APSM vs. Neural Networks.
Proceedings of the 56th Asilomar Conference on Signals, Systems, and Computers, ACSSC 2022, Pacific Grove, CA, USA, October 31, 2022

2021
Cascaded Sobol' sampling.
ACM Trans. Graph., 2021

Real-time neural radiance caching for path tracing.
ACM Trans. Graph., 2021

Compressing 1D Time-Channel Separable Convolutions Using Sparse Random Ternary Matrices.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

2020
Neural control variates.
ACM Trans. Graph., 2020

Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Massively Parallel Path Space Filtering.
Proceedings of the Monte Carlo and Quasi-Monte Carlo Methods, 2020

Artificial Neural Networks Generated by Low Discrepancy Sequences.
Proceedings of the Monte Carlo and Quasi-Monte Carlo Methods, 2020

Monte Carlo Gradient Quantization.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Integral equations and machine learning.
Math. Comput. Simul., 2019

Rethinking Full Connectivity in Recurrent Neural Networks.
CoRR, 2019

Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions.
CoRR, 2019

Path guiding in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Are we done with ray tracing?
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

My favorite samples.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Instant Quantization of Neural Networks using Monte Carlo Methods.
Proceedings of the Fifth Workshop on Energy Efficient Machine Learning and Cognitive Computing, 2019

2018
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces.
CoRR, 2018

Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

Machine learning and rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Fast path space filtering by jittered spatial hashing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Fast, high precision ray/fiber intersection using tight, disjoint bounding volumes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Machine Learning and Integral Equations.
CoRR, 2017

The iray light transport simulation and rendering system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Learning light transport the reinforced way.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
The quest for the ray tracing API.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

GI next: global illumination for production rendering on GPUs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

What makes a production renderer in 2016.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient stackless hierarchy traversal on GPUs with backtracking in constant time.
Proceedings of High Performance Graphics, 2016

2015
The path tracing revolution in the movie industry.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Stackless ray tracing of patches from feature-adaptive subdivision on GPUs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

The Material Definition Language.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015

2014
Recent advances in light transport simulation: some theory and a lot of practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Path space similarity determined by Fourier histogram descriptors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A decomposition for in-place matrix transposition.
Proceedings of the ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2014

Path Space Filtering.
Proceedings of the Monte Carlo and Quasi-Monte Carlo Methods, 2014

Construction of a rank-1 lattice sequence based on primitive polynomials.
Proceedings of the Applied Algebra and Number Theory, 2014

2013
Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Algorithms and Complexity for Continuous Problems (Dagstuhl Seminar 12391).
Dagstuhl Reports, 2012

Optimizing realistic rendering with many-light methods.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Advanced (quasi) Monte Carlo methods for image synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
Progressive Point-Light-Based Global Illumination.
Comput. Graph. Forum, 2010

Two-level ray tracing with reordering for highly complex scenes.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
Textures on Rank-1 Lattices.
Comput. Graph. Forum, 2009

2008
Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays.
Comput. Graph. Forum, 2008

2006
Instant Ray Tracing: The Bounding Interval Hierarchy.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2003
Efficient Illumination by High Dynamic Range Images.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Efficient Multidimensional Sampling.
Comput. Graph. Forum, 2002

Interactive Global Illumination using Fast Ray Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Tiled Blue Noise Samples.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Interleaved Sampling.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Efficient Importance Sampling Techniques for the Photon Map.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Metropolis Light Transport for Participating Media.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1998
Quasi-Monte Carlo methods for photorealistic image synthesis.
Beiträge zur Informatik, Shaker, ISBN: 978-3-8265-3330-3, 1998

1997
Instant radiosity.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Quasi-Monte Carlo Radiosity.
Proceedings of the Rendering Techniques '96, 1996


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