Alexander Braylan

According to our database1, Alexander Braylan authored at least 12 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
A General Model for Aggregating Annotations AcrossSimple, Complex, and Multi-object Annotation Tasks (Abstract Reprint).
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
A General Model for Aggregating Annotations Across Simple, Complex, and Multi-Object Annotation Tasks.
J. Artif. Intell. Res., 2023

2022
Measuring Annotator Agreement Generally across Complex Structured, Multi-object, and Free-text Annotation Tasks.
Proceedings of the WWW '22: The ACM Web Conference 2022, Virtual Event, Lyon, France, April 25, 2022

2021
Aggregating Complex Annotations via Merging and Matching.
Proceedings of the KDD '21: The 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2021

2020
Modeling and Aggregation of Complex Annotations via Annotation Distances.
Proceedings of the WWW '20: The Web Conference 2020, Taipei, Taiwan, April 20-24, 2020, 2020

2019
Discretization of Game Space by Environment Attributes.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
Neural information retrieval: at the end of the early years.
Inf. Retr. J., 2018

2016
Neural Information Retrieval: A Literature Review.
CoRR, 2016

Object-Model Transfer in the General Video Game Domain.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

Reuse of Neural Modules for General Video Game Playing.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
On the Cross-Domain Reusability of Neural Modules for General Video Game Playing.
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015

Frame Skip Is a Powerful Parameter for Learning to Play Atari.
Proceedings of the Learning for General Competency in Video Games, 2015


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