Alex Mitchell
Orcid: 0000-0001-7849-7262Affiliations:
- National University of Singapore, Department of Communications and New Media
- Nanyang Polytechnic (NYP), School of Interactive Digital Media
- University of Toronto, Computer Systems Research Institute
According to our database1,
Alex Mitchell
authored at least 45 papers
between 1994 and 2023.
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Bibliography
2023
From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story.
Proceedings of the Interactive Storytelling, 2023
2022
"It's Fun not to Know": The Role of Uncertainty in Text-Based Online Collaborative Storytelling.
Proceedings of the Interactive Storytelling, 2022
Developing Intentional Relationships with Technologies: An Exploratory Study of Players' Experiences with Built-in Interventions in Games.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
"I need to play three times before I kind of understand": A Preliminary Exploration of Players' Reasons for (and against) Replaying a Visual Novel.
Proc. ACM Hum. Comput. Interact., 2021
Contemplative Interactions: Exploring the Use of Defamiliarization in a Serious Game to Promote Reflective Thinking about Personal Health.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Game Stud., 2020
Games Cult., 2020
Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics.
Proceedings of the Interactive Storytelling, 2020
"How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind Storygames.
Proceedings of the Interactive Storytelling, 2020
Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020
2019
Proceedings of the Interactive Storytelling, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2018
Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools?
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Interactive Storytelling, 2018
Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames.
Proceedings of the Interactive Storytelling, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Interactive Storytelling, 2017
Proceedings of the Interactive Storytelling, 2017
The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions.
Proceedings of the Interactive Storytelling, 2017
Proceedings of the 2017 DiGRA International Conference, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
The Temporal Window: Explicit Representation of Future Actions in Improvisational Performances.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Interactive Storytelling, 2015
2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
2012
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Proceedings of the 2nd workshop on Narrative and hypertext, 2012
Proceedings of the 23rd ACM Conference on Hypertext and Social Media, 2012
2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Interactive Storytelling, 2010
2009
Proceedings of the Interactive Storytelling, 2009
Proceedings of the HYPERTEXT 2009, Proceedings of the 20th ACM Conference on Hypertext and Hypermedia, Torino, Italy, June 29, 2009
1997
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Evaluating REAL Users, Using REAL Software, Performing REAL Tasks, in REAL Contexts.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1995
Proceedings of the Human Factors in Computing Systems, 1995
1994
Proceedings of the Conference on Human Factors in Computing Systems, 1994