Alex Goslen

Orcid: 0009-0003-4128-4898

According to our database1, Alex Goslen authored at least 16 papers between 2022 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

2022
2023
2024
2025
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5
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Legend:

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Links

On csauthors.net:

Bibliography

2025
Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning.
Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2, 2025

Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments.
Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2, 2025

"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity.
Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2, 2025

2024
Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2, 2024

Engaging Students from Rural Communities in AI Education with Game-Based Learning.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2, 2024

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning.
Proceedings of the Learning and Collaboration Technologies, 2024

Says Who? How different ground truth measures of emotion impact student affective modeling.
Proceedings of the 17th International Conference on Educational Data Mining, 2024

2023
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge.
Proceedings of the Advances in Quantitative Ethnography - 5th International Conference, 2023

Language Model-Based Player Goal Recognition in Open World Digital Games.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Language Modeling for Plan Generation in Game-Base Learning Environments.
Proceedings of the Workshop on Empowering Education with LLMs, 2023

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

Investigating Student Interest and Engagement in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022


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