Alessandro Sestini
Orcid: 0000-0001-5496-5770
According to our database1,
Alessandro Sestini
authored at least 18 papers
between 2020 and 2024.
Collaborative distances:
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Bibliography
2024
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories.
IEEE Trans. Games, March, 2024
CoRR, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024
2023
Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation.
CoRR, 2023
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
CoRR, 2023
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories.
CoRR, 2022
2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games.
CoRR, 2020