Alessandro de Lima Bicho
Orcid: 0000-0002-6572-1496
According to our database1,
Alessandro de Lima Bicho
authored at least 19 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
GranDIHC-BR 2025-2035 - GC7: Interaction with Emerging Technologies: An Ecosystem Integrating Humans Technologies and Contexts✱.
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
2023
Challenges on the Practical Use of Augmented Reality by Non-technical Users: A Case Study.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
2022
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022
SCRUM applied to Problem-Based Learning: a hybrid model for managing the teaching-learning process.
Proceedings of the IEEE Frontiers in Education Conference, 2022
2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
2019
Multiagent Systems and Potential Fields to Smoke Dispersion Applied to Evacuation Simulations: The Case of Kiss Nightclub.
Appl. Artif. Intell., 2019
2018
An empirical evaluation of a persuasive mobile interface: a case study in the Sapiens project.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2018, 2018
2012
J. Braz. Comput. Soc., 2012
Proceedings of the 2012 Brazilian Robotics Symposium and Latin American Robotics Symposium, 2012
2010
Appl. Artif. Intell., 2010
2009
PhD thesis, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
2001
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
2000
Ferramentas de Programação Livres para Computação Gráfica e Animação por Computador.
RITA, 2000