Alessandro De Gloria
Orcid: 0000-0002-7760-2099
According to our database1,
Alessandro De Gloria
authored at least 188 papers
between 1987 and 2023.
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Bibliography
2023
Explaining a Deep Reinforcement Learning (DRL)-Based Automated Driving Agent in Highway Simulations.
IEEE Access, 2023
2022
Assessing Versatility of a Generic End-to-End Platform for IoT Ecosystem Applications.
Sensors, 2022
Proceedings of the Advances in System-Integrated Intelligence, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Proceedings of the IEEE International Conference on Edge Computing and Communications, 2022
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
Efficient Uploading of.Csv Datasets into a Non-Relational Database Management System.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
2021
IEEE Trans. Ind. Informatics, 2021
Sensors, 2021
Int. J. Serious Games, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the 8th International Conference on Future Internet of Things and Cloud, 2021
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2021
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2021
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2021
2020
IEEE Trans. Veh. Technol., 2020
Recent Trends on Applications of Electronics Pervading the Industry, Environment and Society.
Sensors, 2020
Managing Big Data for Addressing Research Questions in a Collaborative Project on Automated Driving Impact Assessment.
Sensors, 2020
Automatic and tunable algorithm for EEG artifact removal using wavelet decomposition with applications in predictive modeling during auditory tasks.
Biomed. Signal Process. Control., 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
2019
IEEE Trans. Ind. Informatics, 2019
Analytical games for knowledge engineering of expert systems in support to Situational Awareness: The Reliability Game case study.
Expert Syst. Appl., 2019
Proceedings of the 2019 IEEE Intelligent Vehicles Symposium, 2019
Exploring Fuzzy Logic and Random Forest for Car Drivers' Fuel Consumption Estimation in IoT-Enabled Serious Games.
Proceedings of the 14th IEEE International Symposium on Autonomous Decentralized System, 2019
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2019
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2019
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2019
2018
IEEE Trans. Intell. Transp. Syst., 2018
Int. J. Serious Games, 2018
A Fuzzy Logic Module to Estimate a Driver's Fuel Consumption for Reality-Enhanced Serious Games.
Int. J. Serious Games, 2018
Int. J. Serious Games, 2018
IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles.
Proceedings of the 2018 Fifth International Conference on Internet of Things: Systems, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2018
Raspberry Pi 3 Performance Characterization in an Artificial Vision Automotive Application.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2018
2017
A game engine plug-in for efficient development of investigation mechanics in serious games.
Entertain. Comput., 2017
Proceedings of the IEEE Intelligent Vehicles Symposium, 2017
Proceedings of the 29th International Conference on Microelectronics, 2017
Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2017
2016
Proceedings of the IEEE International Smart Cities Conference, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Proceedings of the eHealth 360°, 2016
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
Towards a Virtual Reality Interactive Application for Truck Traffic Access Management.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
2015
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction.
IEEE Trans. Intell. Transp. Syst., 2015
Entertain. Comput., 2015
Comput. Hum. Behav., 2015
Comput. Educ., 2015
Br. J. Educ. Technol., 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Information and Communication Technology Research Opportunities in Dynamic Charging for Electric Vehicle.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015
A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015
2014
Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertain. Comput., 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
ACM Journal on Computing and Cultural Heritage, 2013
Proceedings of the Serious Games Development and Applications, 2013
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Proceedings of the Games for Health, 2013
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
ACM Journal on Computing and Cultural Heritage, 2012
A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
Entertain. Comput., 2011
Investigating the added value of interactivity and serious gaming for educational TV.
Comput. Educ., 2011
Proceedings of the IEEE International Conference on Robotics and Automation, 2011
Towards a conversational agent architecture to favor knowledge discovery in serious games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Towards the Automotive HMI of the Future: Overview of the AIDE-Integrated Project Results.
IEEE Trans. Intell. Transp. Syst., 2010
Int. J. Emerg. Technol. Learn., 2010
Supporting authors in the development of task-based learning in serious virtual worlds.
Br. J. Educ. Technol., 2010
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010
2009
IEEE Trans. Comput. Intell. AI Games, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Information and Communication Technologies in Tourism, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
oDect: an RFID-based object detection API to support applications development on mobile devices.
Softw. Pract. Exp., 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2007
Using Hypermedia as a Support for Computer Science Courses in Primary School - Design and Evaluation of a Web Based Multimedia Framework for Primary School.
Proceedings of the WEBIST 2007, 2007
2005
Cogn. Technol. Work., 2005
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
2004
Cogn. Technol. Work., 2004
2003
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Proceedings of the Euro-Par 2003. Parallel Processing, 2003
2002
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems.
Pers. Ubiquitous Comput., 2002
IEEE Pervasive Computing: Integrated Environments - User Testing a Hypermedia Tour Guide.
IEEE Distributed Syst. Online, 2002
2001
JSBricks: a suite of microbenchmarks for the evaluation of Java as a scientific execution environment.
Future Gener. Comput. Syst., 2001
Comput. Networks, 2001
Comput. Graph., 2001
An application specific multi-port RAM cell circuit for register renaming units in high speed microprocessors.
Proceedings of the 2001 International Symposium on Circuits and Systems, 2001
2000
IEEE Trans. Consumer Electron., 2000
IEEE Des. Test Comput., 2000
Proceedings of the 2000 IEEE International Symposium on Performance Analysis of Systems and Software, 2000
1999
A Low-Power Microcontroller with on-Chip Self-Tuning Digital Clock-Generator for Variable-Load Applications.
Proceedings of the IEEE International Conference On Computer Design, 1999
Delay-Insensitive Synthesis of the MCS 251 Microcontroller Core for Low Power Applications.
Proceedings of the 25th EUROMICRO '99 Conference, 1999
1997
IEEE Trans. Very Large Scale Integr. Syst., 1997
Proceedings of the 7th Great Lakes Symposium on VLSI (GLS-VLSI '97), 1997
1996
An asynchronous distributed architecture model for the Boltzmann machine control mechanism.
IEEE Trans. Neural Networks, 1996
1995
IEEE Trans. Very Large Scale Integr. Syst., 1995
1994
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 1994
Proceedings of the Eighth Workshop on Parallel and Distributed Simulation, 1994
1993
IEEE Trans. Neural Networks, 1993
Clustered Boltzmann Machines: Massively Parallel Architectures for Constrained Optimization Problems.
Parallel Comput., 1993
Microprocess. Microprogramming, 1993
Microprocess. Microprogramming, 1993
Microprocess. Microprogramming, 1993
Microprocess. Microprogramming, 1993
Microprocess. Microprogramming, 1993
Proceedings of the 26th Annual International Symposium on Microarchitecture, 1993
1992
Parallel Comput., 1992
Proceedings of the 25th Annual International Symposium on Microarchitecture, 1992
Proceedings of the 19th Annual International Symposium on Computer Architecture. Gold Coast, 1992
1991
1990
Proceedings of the 23rd Annual Workshop and Symposium on Microprogramming and Microarchitecture, 1990
1987