Alessandro Antonietti
Orcid: 0000-0002-7212-8076
According to our database1,
Alessandro Antonietti
authored at least 22 papers
between 2000 and 2024.
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Bibliography
2024
Exploring the Dynamics between Cobot's Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario.
Proceedings of the 4th IEEE International Conference on Human-Machine Systems, 2024
Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study.
Proceedings of the Extended Reality - International Conference, 2024
2023
Pers. Ubiquitous Comput., April, 2023
2021
The Editing Density of Moving Images Influences Viewers' Time Perception: The Mediating Role of Eye Movements.
Cogn. Sci., 2021
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy.
Cyberpsychology Behav. Soc. Netw., 2021
2020
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD).
Inf., 2020
Frontiers Comput. Sci., 2020
2018
CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation.
Br. J. Educ. Technol., 2018
2017
Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms.
Proceedings of the Virtual Reality and Augmented Reality, 2017
How web design influences user experience: A multi-modal method for real-time assessment during web browsing.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017
2015
Comput. Math. Methods Medicine, 2015
Rhythmic Reading Training (RRT) - A Computer-Assisted Intervention Program for Dyslexia.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
2013
Int. J. Technol. Hum. Interact., 2013
2008
Undergraduates' metacognitive knowledge about the psychological effects of different kinds of computer-supported instructional tools.
Comput. Hum. Behav., 2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2007
2006
2005
2003
Proceedings of the Neural Nets, 14th Italian Workshop on Neural Nets, 2003
2001
J. Comput. Assist. Learn., 2001
2000
To see a painting versus to walk in a painting: an experiment on sense-making through virtual reality.
Comput. Educ., 2000