Alessandro Antonietti

Orcid: 0000-0002-7212-8076

According to our database1, Alessandro Antonietti authored at least 22 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Exploring the Dynamics between Cobot's Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario.
Proceedings of the 4th IEEE International Conference on Human-Machine Systems, 2024

Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study.
Proceedings of the Extended Reality - International Conference, 2024

2023
Comparing online cognitive load on mobile versus PC-based devices.
Pers. Ubiquitous Comput., April, 2023

2021
The Editing Density of Moving Images Influences Viewers' Time Perception: The Mediating Role of Eye Movements.
Cogn. Sci., 2021

Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy.
Cyberpsychology Behav. Soc. Netw., 2021

2020
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD).
Inf., 2020

The Use of a Serious Game to Assess Inhibition Mechanisms in Children.
Frontiers Comput. Sci., 2020

2018
CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation.
Br. J. Educ. Technol., 2018

2017
Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms.
Proceedings of the Virtual Reality and Augmented Reality, 2017

How web design influences user experience: A multi-modal method for real-time assessment during web browsing.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2015
Computational Psychometrics in Communication and Implications in Decision Making.
Comput. Math. Methods Medicine, 2015

Rhythmic Reading Training (RRT) - A Computer-Assisted Intervention Program for Dyslexia.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

2013
Blog Content and Structure, Cognitive Style and Metacognition.
Int. J. Technol. Hum. Interact., 2013

2008
Undergraduates' metacognitive knowledge about the psychological effects of different kinds of computer-supported instructional tools.
Comput. Hum. Behav., 2008

Metacognition in understanding multimedia presentations.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Thinking style, browsing primes and hypermedia navigation.
Comput. Educ., 2007

2006
Teachers' beliefs about learning from multimedia.
Comput. Hum. Behav., 2006

2005
Cognitive style, hypermedia navigation and learning.
Comput. Educ., 2005

2003
Degrees of Similarity in Knowledge Transfer.
Proceedings of the Neural Nets, 14th Italian Workshop on Neural Nets, 2003

2001
Virtual reality and hypermedia in learning to use a turning lathe.
J. Comput. Assist. Learn., 2001

2000
The Representation of Virtual Reality in Education.
Educ. Inf. Technol., 2000

To see a painting versus to walk in a painting: an experiment on sense-making through virtual reality.
Comput. Educ., 2000


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