Alessandra Melonio
Orcid: 0000-0001-6655-1946
According to our database1,
Alessandra Melonio
authored at least 56 papers
between 2012 and 2025.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
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Bibliography
2025
A rapid and inclusive instrument for assessing children's basic understanding of physical computing.
Int. J. Child Comput. Interact., 2025
2024
Future Gener. Comput. Syst., January, 2024
Int. J. Hum. Comput. Stud., 2024
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2024
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2024
2023
Design for social digital well-being with young generations: Engage them and make them reflect.
Int. J. Hum. Comput. Stud., May, 2023
Multim. Tools Appl., April, 2023
Proceedings of the 1st Sustainable, 2023
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
The evolution of a toolkit for smart-thing design with children through action research.
Int. J. Child Comput. Interact., 2022
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design.
Behav. Inf. Technol., 2022
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects.
Multim. Tools Appl., 2021
Proceedings of the Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021, 2021
A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments.
Proceedings of the Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring new frontiers of outdoor-related HCI Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter NatureHCI@CHItaly 2021, 2021
2020
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms.
Behav. Inf. Technol., 2020
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Turn taking with turn-talk in group - Actions and reflections with children and teachers.
Multim. Tools Appl., 2019
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019
Proceedings of the End-User Development - 7th International Symposium, 2019
Proceedings of the End-User Development - 7th International Symposium, 2019
Designing the internet of tangible things for outdoors environments with university students.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk.
Proceedings of the Twelfth International Conference on Tangible, 2018
It Takes Two, Baby: Style and Tangibles for Recommending and Interacting with Videos.
Proceedings of the 9th Italian Information Retrieval Workshop, 2018
Proceedings of the Fifth International Workshop on Cultures of Participation in the Digital Age: Design Trade-offs for an Inclusive Society co-located with the International Conference on Advanced Visual Interfaces (AVI 2018), 2018
Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
2017
Int. J. Hum. Comput. Stud., 2017
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017
The Participatory Design Process of Tangibles for Children's Socio-Emotional Learning.
Proceedings of the End-User Development - 6th International Symposium, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
2016
Supporting Children in Mastering Temporal Relations of Stories: The TERENCE Learning Approach.
Int. J. Distance Educ. Technol., 2016
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2016
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
2015
"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
From Game Design with Children to Game Development with University Students: What Issues Come Up?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
2014
Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study.
Proceedings of the CHItaly 2013 Doctoral Consortium co-located with the 10th International Conference of the Italian SIGCHI Chapter (CHItaly 2013), 2013
2012
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012